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D&D General Chris just said why I hate wizard/fighter dynamic


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HammerMan

Legend
If you include feats, the fighter can outdistance the valor bard in a fight rather easily - the problem is too many campaigns don't. And unlike other classes, fighters really DO need feats to keep up!
how can that be? at MOST the fighter at 11th level has 1 extra feat. If you put an elf fighter 9 against a variant human or custom linage bard 9 they have the same number of feats and unless I missed something being a fighter is not in and of it self a pre req for anything
 

HammerMan

Legend
Why are you not carrying more for emergencies? :)

I was just going off what I thought the 5e encumbrance rules was (in my memory).for an 18 Str.
well my warrior was useing medium armor (cause I had mithril magic medium armor) I had some gold, my axe, a shield, a tent, some food some rope and 3 magic items (not counting the armor and axe both magic). at later levels I did carry a separate bag of cloths... what else do I need?
 

Aldarc

Legend
I keep meaning to look at Fantasy AGE, aren't they working on a 2.0?
Somewhat. It's a revision much like what WotC is doing with 5e. The envoy is the upcoming added class. GR is splitting the Rogue between the more traditional Rogue and the social-focused Envoy.
 

HammerMan

Legend
If I would run a "low magic" setting, I would ban all full caster classes.

Then, the "mages" become Paladin, Ranger, Trickster (Rogue), and Monk.
I ran a martial only game based loosely on AsoFaI ideas with some other things thrown in and used the classes from the middle earth 5e book. I then used warlock and artificer as NPC casters and it worked great.

If I were to run a low game again I would do the half casters as my mages
 

CreamCloud0

One day, I hope to actually play DnD.
This crosses my taste/preference line. I am also curious about where/why this obsession with Jump distances, in particular, comes from for the (for lack of a better term and not dissing individual preferences in any way) "superheroic Fighter" crowd. Why is the idea they can jump huge/supernatural distances or heights such a draw/big deal?
mostly i just mentioned this because it had been heavily discussed earlier in the thread and it was on my mind, but it is just a feat of physical skill at it's core.
This sounds like a lot of work...comign up with an added effect for every possible kind of weapon...but it could totally work/be worth it. I would be inclined to keep this a strictly "Maneuvers" that can be chosen as desired...just for organization/keeping things tidy. But if introduced as a Fighter (and subclasses) specific features...like introduce something for the most common/obvious options first...more obscure or exotic options at later levels...I can see it. Just not sure if I'd want to do all the work. hahaha.
some weapons could have shared effects between them, just for the weapons in the PHB i might give them:

club, quaterstaff, sling, maul, blowgun - chance to stun
dagger, darts, halberd, rapier - attack has increased to-hit chance
greatclub, mace, pike, warhammer - damageless AoE to knock over nearby enemies
handaxe, flail, trident, warpick, light crossbow - increased critical rate
light hammer, greataxe, morningstar, heavy crossbow - reduce AC by proficincy mod until start of next turn
javellin, shortbow, hand crossbow - able to strike flying enemies down to the ground
sickle, glaive, longsword, scimitar - spin/whirlwind attack
spear, lance, longbow - able to peirce through an enemy to hit another behind them
battleaxe, greatsword - natural reckless attack? [increased damage lowered accuracy]
unarmed attack, shortsword, whip - disarming attack
net - the net already has special mechanics, don't know what else to give it?

there i think i got all of them? but that's just vauge spitballing.
 
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Mort

Legend
Supporter
how can that be? at MOST the fighter at 11th level has 1 extra feat. If you put an elf fighter 9 against a variant human or custom linage bard 9 they have the same number of feats and unless I missed something being a fighter is not in and of it self a pre req for anything

Use the extra feat for great weapon master (melee) or crossbow expert (ranged) and make good use of maneuvers - I've seen the fighter be absolutely devastating. For the melee fighter, throw in Blind Fighting (Tasha's) to ensure invisibility etc. isn't has big a hurdle.

Of course it's also because most bard players, when they take feats, don't HAVE to focus on directly combat feats and can instead take feats like inspiring leader (which is just amazing for a group)! So there may be a bit of bias in there.
 

Cadence

Legend
Supporter
well my warrior was useing medium armor (cause I had mithril magic medium armor) I had some gold, my axe, a shield, a tent, some food some rope and 3 magic items (not counting the armor and axe both magic). at later levels I did carry a separate bag of cloths... what else do I need?
Mirror, 10' poll, a half dozen kits of various types, trade goods for diplomatic things, back up weapons, anvil... I mean, you've got all that extra carrying capacity in 5e, feels a shame not to use it.
 

HammerMan

Legend
Use the extra feat for great weapon master (melee) or crossbow expert (ranged) and make good use of maneuvers - I've seen the fighter be absolutely devastating. For the melee fighter, throw in Blind Fighting (Tasha's) to ensure invisibility etc. isn't has big a hurdle.

Of course it's also because most bard players, when they take feats, don't HAVE to focus on directly combat feats and can instead take feats like inspiring leader (which is just amazing for a group)! So there may be a bit of bias in there.
try this thought experiment. come up with a concept, a weapon and a name... but don't do race/class. Make it aa awesome combaat monkey in one way or another in concept weapon and name

take the default array, make it a 9th level fighter.
take that 9th level fighter and change just the class to bard (sword or valor) choose the least helpful feat to remove (not the most useful) then pick spells you can flavor as cool combat things.
take that 9th level bard and switch just the class to a martial weapon/heavy armor cleric... do the same with spells picking cool combat things...

now imagine bringing all 3 to an adventure with a 9th level rogue (arcane trickster) a 9th level wizard (bladesinger) and a 9th level warlock (infernal) of your 3 versions of the same concept... what one brings more to the table?
 

HammerMan

Legend
Mirror, 10' poll, a half dozen kits of various types, trade goods for diplomatic things, back up weapons, anvil... I mean, you've got all that extra carrying capacity in 5e, feels a shame not to use it.
I will never carry a 10' poll ever on any character

Why should i have tool kits i am not prof in? let the skilled characters have them. Trade goods? I carry gems and coins. back up weapon I will sometimes have one but I almost never use them so it's waste of time. I have a lot of characters that keep a knife/dagger and some that have a cross bow... not much weight. who carries an anvil?
 

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