maybe specilized classes but based on them (maybe even artificer)I think a setting where the only "full" casters were warlocks and sorcerers would work great.
maybe specilized classes but based on them (maybe even artificer)I think a setting where the only "full" casters were warlocks and sorcerers would work great.
how can that be? at MOST the fighter at 11th level has 1 extra feat. If you put an elf fighter 9 against a variant human or custom linage bard 9 they have the same number of feats and unless I missed something being a fighter is not in and of it self a pre req for anythingIf you include feats, the fighter can outdistance the valor bard in a fight rather easily - the problem is too many campaigns don't. And unlike other classes, fighters really DO need feats to keep up!
well my warrior was useing medium armor (cause I had mithril magic medium armor) I had some gold, my axe, a shield, a tent, some food some rope and 3 magic items (not counting the armor and axe both magic). at later levels I did carry a separate bag of cloths... what else do I need?Why are you not carrying more for emergencies?
I was just going off what I thought the 5e encumbrance rules was (in my memory).for an 18 Str.
Somewhat. It's a revision much like what WotC is doing with 5e. The envoy is the upcoming added class. GR is splitting the Rogue between the more traditional Rogue and the social-focused Envoy.I keep meaning to look at Fantasy AGE, aren't they working on a 2.0?
I ran a martial only game based loosely on AsoFaI ideas with some other things thrown in and used the classes from the middle earth 5e book. I then used warlock and artificer as NPC casters and it worked great.If I would run a "low magic" setting, I would ban all full caster classes.
Then, the "mages" become Paladin, Ranger, Trickster (Rogue), and Monk.
mostly i just mentioned this because it had been heavily discussed earlier in the thread and it was on my mind, but it is just a feat of physical skill at it's core.This crosses my taste/preference line. I am also curious about where/why this obsession with Jump distances, in particular, comes from for the (for lack of a better term and not dissing individual preferences in any way) "superheroic Fighter" crowd. Why is the idea they can jump huge/supernatural distances or heights such a draw/big deal?
some weapons could have shared effects between them, just for the weapons in the PHB i might give them:This sounds like a lot of work...comign up with an added effect for every possible kind of weapon...but it could totally work/be worth it. I would be inclined to keep this a strictly "Maneuvers" that can be chosen as desired...just for organization/keeping things tidy. But if introduced as a Fighter (and subclasses) specific features...like introduce something for the most common/obvious options first...more obscure or exotic options at later levels...I can see it. Just not sure if I'd want to do all the work. hahaha.
how can that be? at MOST the fighter at 11th level has 1 extra feat. If you put an elf fighter 9 against a variant human or custom linage bard 9 they have the same number of feats and unless I missed something being a fighter is not in and of it self a pre req for anything
Mirror, 10' poll, a half dozen kits of various types, trade goods for diplomatic things, back up weapons, anvil... I mean, you've got all that extra carrying capacity in 5e, feels a shame not to use it.well my warrior was useing medium armor (cause I had mithril magic medium armor) I had some gold, my axe, a shield, a tent, some food some rope and 3 magic items (not counting the armor and axe both magic). at later levels I did carry a separate bag of cloths... what else do I need?
try this thought experiment. come up with a concept, a weapon and a name... but don't do race/class. Make it aa awesome combaat monkey in one way or another in concept weapon and nameUse the extra feat for great weapon master (melee) or crossbow expert (ranged) and make good use of maneuvers - I've seen the fighter be absolutely devastating. For the melee fighter, throw in Blind Fighting (Tasha's) to ensure invisibility etc. isn't has big a hurdle.
Of course it's also because most bard players, when they take feats, don't HAVE to focus on directly combat feats and can instead take feats like inspiring leader (which is just amazing for a group)! So there may be a bit of bias in there.
I will never carry a 10' poll ever on any characterMirror, 10' poll, a half dozen kits of various types, trade goods for diplomatic things, back up weapons, anvil... I mean, you've got all that extra carrying capacity in 5e, feels a shame not to use it.