el-remmen
Moderator Emeritus
I see a similar dynamic with creative movement: I want to swing on the chandelier to get at the enemy. If I succeed on an acrobatics check, I do so and am standing next to the enemy; if I fail I'm flat on my face in front of the enemy and lose my attack.
Or, I could just walk up to the enemy and attack with the same bonus to hit.
Then the dm wonders why players never do anything creative.
But why is the character wanting to swing on the chandelier? Is it just to look cool, or is it because they are on one gallery and leaping on the chandelier to swing over to the other to back up your ally against a nasty opponent is faster than climbing down and back up the other side and thus worth a risk?