DND_Reborn
The High Aldwin
The shift for spell levels 7 - 9 into caster levels 21 - 30 is to make the largest change in the easiest fashion. I am only modifying that and don't need to rework all the other classes to fit into levels 1-15 (although I did this once already LOL).@DND_Reborn - I do have one question:
Why, when 20 levels is already too many for the majority of tables, do your revisions all go to 30 levels? Are you fighting against the tide here?
Put another way, is there merit in looking at reducing the overall number of levels to, say, 15, rather than increasing them to 30; and thus commensurately reducing the amount of overall power at "capstone" stage, for al classes?
The design goal is to keep the class tables as close to RAW as possible. This change would make it so level 20 casters could get 6th level spells (which are pretty powerful IMO), but keep the truly game-breaking stuff into the epic/superhero tier style of play for people who want it.
It also creates playable "ranges". Suppose you want a full "mundane game" then play levels 1-10 or 15. If you want a superhero game, start at level 11 and play to 30. And so on.
I don't really see any of the capstone features as nearly on par with spells level 7 - 9, but that is my view and I know others probably feel differently.