Micah Sweet
Level Up & OSR Enthusiast
Can we get rid of Revivify too? I just hate it.Nah. Just get rid of resurrection so that death actually matters instead of just being a financial inconvenience.
Can we get rid of Revivify too? I just hate it.Nah. Just get rid of resurrection so that death actually matters instead of just being a financial inconvenience.
How to hemorrhage players from the game.Nah. Just get rid of resurrection so that death actually matters instead of just being a financial inconvenience.
As you know, I feel strongly the Fighter needs to contribute equally to the noncombat pillars, and there are so many reasons flavorwise, why they should.Which frankly to me and my group is a bug, not a feature. Rogues already excel at skills, so should be good at combat, certainly, but not to the point they rival or beat the fighter IMO.
I know WotC wanted "every class to be able to contribute", but fighters get the short end of the stick IMO... they can be beaten in combat, but really can't compete in exploration, social, or magic with the other classes. Their only hope really is a DM who likes to hand out magic items...![]()
IMO, there shouldn't be any significant increase in damage for fighter after level 12 until you get to level 20 and get Extra Attack (3). Not from the class and not really from feats. Not even Action Surge (2) really adds that much in terms of damage over the course of the adventuring day.
By the time you're level 12, a Fighter has had ASIs at 4, 6, 8, and 12. With modern racial attribute bonuses, you should always start with a 17 Str or Dex (or higher). If you burn one ASI on +2 Str/Dex and one ASI on a half feat with +1 Str/Dex, you've still easily got a 20 primary attribute by level 6. Then, whichever feats you select, whether that's GWM and PM or Sentinel, or SS and CE, you should have everything you're ever actually going to get that really gives you extra damage. There are other feats, but none of them are as potent as the -5/+10 abilities. And if you're a human or (far more likely) a custom lineage, then you're going to have that half feat at level 1 and start with an 18 in Str/Dex and be set even sooner. Further, your proficiency bonus is +4 at level 9, and it only ever improves by +2 higher over the next 10 levels of the game.
Any way you slice it, fighters should cap out around levels 8-12 as far as build selection. For the most part they get nothing compelling from their class after level 11 until level 20 regardless of their subclass, too. It's so underwhelming that it's not really a great idea to stay a fighter after level 11-12 at all. You're much better off switching to barbarian, rogue, artificer, paladin, ranger, anything.
If they need a Resurrection instead of just Raise Dead, they probably have bigger issues!One potential side effect to keep in mind is thatifwhen the PCs need a high-level spell cast (the most common being Resurrection) they're going to have to find an even-higher-level NPC to do it for them than is currently the case, meaning the setting will have to accommodate said very-high-level NPCs.
I'm fine with Revivify. It seems more like CPR.Can we get rid of Revivify too? I just hate it.
Which is one of the appeals of the new progression, with 3rd level spells at 9th caster level. Revivify can serve as the "new" Raise Dead. It also makes it a BIG level still getting 3rd level spells instead of 5th.Can we get rid of Revivify too? I just hate it.
I know that you dislike having stakes or consequences, but not everyone wants their games to be unrestrained power trips without risks or drama.How to hemorrhage players from the game.
Death already doesn't matter much, if the existence of free-to-cast and guaranteed-success Revivify is anything to go by.Nah. Just get rid of resurrection so that death actually matters instead of just being a financial inconvenience.
Generally I like that feel, but in practice it virtually removes the threat of death from combat from a shockingly early level.I'm fine with Revivify. It seems more like CPR.
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If we really cared about our players the Warlords/Battlemasters could always do it, right?Generally I like that feel, but in practice it virtually removes the threat of death from combat from a shockingly early level.