(OOC) Fitz's Folly (ToA PBP)


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The team will need to decide a bit faster! :)
Or we can suggest option and you, as a DM, can decide which path to go. Thereby we can skip boring uninteresting parts or you can drive us into interesting areas. Especially, if it seems that we focus on a non-existing plot twist.
 

The team will need to decide a bit faster! :)
Or we can suggest option and you, as a DM, can decide which path to go. Thereby we can skip boring uninteresting parts or you can drive us into interesting areas. Especially, if it seems that we focus on a non-existing plot twist.

Yeah, a few more people chiming in just so I know that I can move on would be good.
 



I think this game is starting to get my spirits back up, which will help me to get the other two rolling again soon, I think.

I didn't put general features with the map: The whole room is pretty much lightly obscured (dim light unless you're right under a brazier, which are between the four pillars. Also quite a bit of smoke in both the north and south). Between this and his hugging the wall, how Myrral has not been seen. Their work is plenty loud enough that they can't hear anyone on the stairs. You will have surprise if you attack them from here, but you may want to discuss it first. Up to you.
 




Chrysagon has healed to 41/52 HP. He used his last Lay On Hands points. :)
The other stats are a bit wrong too... He got more spell slots at level 6. The correct stats are:
Chrysagon AC18* HP 41/52 (Res Nec&Rad) HD 6/6 PP10* SS 2/4 2/2 CD 1/1 LoH 0/30
(old stats for comparison: Chrysagon AC18* HP 29/52 (Res Nec&Rad) HD 6/6 PP10* SS 3/3 CD 1/1 LoH 12/30)
 

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