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RPG Evolution: The Half-Edition Shuffle

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

The next edition of Dungeons & Dragons is finally on the horizon, but it's not here just yet. So when do publishers makes the shift?

thehalfeditionshuffle.png

A Historical Model​

D&D has been through several editions in recent memory, but few match the recent transition between two compatible editions. Although backwards compatibility is often promised, it's rarely delivered. And there's also the consideration of the thousands of small press publishers created through the Open Game License movement, which didn't exist before Third Edition. Of all the edition shifts, the 3.0 to 3.5 transition seems closest to what D&D is going through right now, so it's a good place to start this thought experiment.

Compatible, Sort Of​

Fifth Edition's transition to Sixth involves tweaks to the game. Those tweaks seemed largely cosmetic, at first. With the release of Mordenkainen's Monsters of the Multiverse, it's clear that the spellcasting section of monsters is going to be significantly changed. In short, while players may find their characters compatible with the latest edition of D&D, DMs may find their monsters aren't. And that's a problem for publishers. But mechanically, all of these issues can be addressed. What really matters is what customers think. And that's often shaped by branding.

What a Half-Edition Means​

The transition between Third Edition and 3.5 was more significant than many publishers were expecting. You can see a list on RPG Stack Exchange, which shows just how much the new edition changed the game.

This did not go unnoticed by consumers. The OGL movement was still developing but it caught many publishers by surprise, including the company I wrote for at the time, Monkeygod Publishing (they're no longer in business). When we released my hardcover book Frost & Fur, the only identifier was the D20 System logo. Little did we know that it was imperative to identify the book as 3.5-compatible (which it was), because stores wouldn't carry it and consumers wouldn't buy it if it wasn't.

There wasn't nearly as much communication from WIzards of the Coast back then as to how to prepare for the edition change, much less columns from the company explaining their strategy. More communication about the upcoming edition may mitigate its impact on third-party publishers.

Between the DM's Guild and DriveThruRPG, there is now an ecosystem that can more readily update itself without taking up shelf space or clogging up inventory. Digital products can be changed, covers can be rebranded, and newsletters can announce the update. Wizards of the Coast has also given considerable lead time on the coming changes by announcing the edition well in advance and updating books piecemeal so developers can see what changed. But there's still one important piece of the puzzle.

What Do Consumers Think?​

One of the ongoing concerns for supporting publishers of Third Edition was how the Open Game License would be updated and, at least as important, how to identify that compatibility.

Updating the OGL enables publishers to ensure their products are compatible. The OGL doesn't specify stat block structure, so it may not even be necessary to update the license much if at all.

Identifying compatibility will be even more critical. At some point, publishers will start identifying their products as Sixth Edition compatible. And that will happen when consumers shift their spending habits.

The Changeover​

But first, WOTC has to declare that Sixth Edition has officially arrived. Wizards was hesitant to put a number on Fifth Edition, preferring instead to indicate it was simply D&D to potentially head off edition controversy. Failure to do that in a timely fashion (or worse, failure to recognize a new edition at all and continue calling it Fifth Edition) will cause potential confusion in the marketplace, with both consumers and publishers.

At some point the tide will turn and consumers will expect compatibility with the new edition. That change is complicated by the fact that Sixth Edition should be largely compatible with Fifth Edition. But only consumers can decide that for sure; if they don't feel it is, there will be a sharp drop off in Fifth Edition buying habits. For smaller publishers, they'll stay close to the market to determine when that shift is happening and how to transition smoothly without harming their business model.

Getting it right can be lucrative. Getting it wrong can sink a company. The market convulsed massively when 3.5 came out, wiping out publishers and game store stock that were unprepared for the change. Here's hoping with enough foresight and planning, we don't have a repeat of the 3.0 transition.
 

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Michael Tresca

Michael Tresca

Alby87

Adventurer
Here how I predict the 2024 edition will be, considering what they have done until now and with a market prospective:
1) PHB
To sell this, people should feel their PHB outdated without changing the rules, as changing them will "scare" not "core" players.

Races - Rewrite to new format, removing all lore stuff.
Classes - Rewrite ditching all short-rest powers, adding all the optional features from Tasha still as optional.
Subclasses - Rewrite similar subclasses with slightly different names: not actual reprint, so in AL can still use the old ones
Feats - Still optional, will be reworded and updated, will need the new PHB is using them in AL
Spells - Same as feats, slighlty rewritten. Lists will also tell you spells that can be found in XGE and TCE (they will not be removed from the WotC catalogue, as you can image by the new printing of those).

Rules - Apart clarifications and reorganizing, no changes: completely compatible.

2) MM
To sell the new MM, you can see how they did with MotM: changing a lot of the statblock it will be like a guaranted sale.

3) DMG
Well, this is the most difficult to sell if not done right, and some of the most sound criticism of 5e is for rules from this book. Not stronghold rules, bad exploration pillar, bad adventuring day pacing, and so on... a lot of lore about planes and gods will be ditched, so those pages will bring more rules to fix those common criticism, and (I hope) at least some good indexes for the optional rules. Players can be scared by new rules, but to Dungeon Masters will be asked to learn and apply new rules to improve and update the game.

Probably they will sell it in the first months as a boxed set, and only after some time, they will start sell it separately.
All the lore from VGtM, MToF that was not published in MoTM, all the races, planes and other information will be probably packed in... something (they are saying that new settings will not be sold as simple books) about the Forgotten Realms, that will be the first setting of this 5.5 wave.

Hope you liked this wall of text :)
 

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Retreater

Legend
Well, I prefer to react to everything with a meme so that doesn't mean much, but this one is still a good fit for the situation!
They made some good design decisions, but ultimately it's too complex for me and the groups I've run. It's staggeringly complicated to bring in casual and new gamers (I've tried).
If TTRPGs were staying a niche hobby for wargamers, I think PF2 could rise to the top. However, I don't think it appeals to many new players, and most of us old guard who would've appreciated it 15 years ago are in much different life situations.
 

My biggest fear for this next half edition is that is will double down on every issue I have with 5e, while removing every bit I do like in the name of simplification. And that the edition will make just enough changes to be not actually backwards compatible, but not change enough to address any of 5e's problems.

Things like cut down and simplified classes and subclasses to remove more of the player choice. e.g. maybe rather than druids being able to pick an animal to turn into they get 3 statblocks (land, sea, sky) with every feature saying 'add prof bonus here'. Or pact boons/invocations just being rolled into subclasses rather than actually being a choice for warlock.

And the end result is every character just being an identical cookie cutter chess piece without meaningful customisation.
 

Micah Sweet

Level Up & OSR Enthusiast
It would be interesting to see how old 3rd party products actually sell.
I would expect, the demands drop anyway after a while. So could't it be an opportunity for 3rd party publishers to also update their products to the newer edition.
I mean, EN-world already ahowed how even a 4th edition storyline can be updated to 5th edition and now LevelUp and I gladly supported it 3 times.
What is perceived as cash grap for some people is showing appreciation by actually buying newer stuff.
(Vote with your wallet and support the people you want to be successsful).
I actually worry that Level Up will "update" it's content to the new paradigm. I really like it as is.
 

Nebulous

Legend
my biggest fear is what I refer to as "standing in the middle of the road, and getting hit by cars going both ways" that they will make enough changes to make it a new edition but try to hold back major overhauls needed. In doing so they will not make people who want 100% backwards compatible happy, and people that want major change wont be happy either.
That's my concern. They'll make changes, but not enough major changes. 5e works fine as is, but if they can tune it up and improve on things after 10 years of testing driving, I'm all for that too. If all they're doing is changing some language and artwork, eh, I don't care.
 

UngainlyTitan

Legend
Supporter
Here how I predict the 2024 edition will be, considering what they have done until now and with a market prospective:
1) PHB
To sell this, people should feel their PHB outdated without changing the rules, as changing them will "scare" not "core" players.

Races - Rewrite to new format, removing all lore stuff.
Classes - Rewrite ditching all short-rest powers, adding all the optional features from Tasha still as optional.
Subclasses - Rewrite similar subclasses with slightly different names: not actual reprint, so in AL can still use the old ones
Feats - Still optional, will be reworded and updated, will need the new PHB is using them in AL
Spells - Same as feats, slighlty rewritten. Lists will also tell you spells that can be found in XGE and TCE (they will not be removed from the WotC catalogue, as you can image by the new printing of those).

Rules - Apart clarifications and reorganizing, no changes: completely compatible.

2) MM
To sell the new MM, you can see how they did with MotM: changing a lot of the statblock it will be like a guaranted sale.

3) DMG
Well, this is the most difficult to sell if not done right, and some of the most sound criticism of 5e is for rules from this book. Not stronghold rules, bad exploration pillar, bad adventuring day pacing, and so on... a lot of lore about planes and gods will be ditched, so those pages will bring more rules to fix those common criticism, and (I hope) at least some good indexes for the optional rules. Players can be scared by new rules, but to Dungeon Masters will be asked to learn and apply new rules to improve and update the game.

Probably they will sell it in the first months as a boxed set, and only after some time, they will start sell it separately.
All the lore from VGtM, MToF that was not published in MoTM, all the races, planes and other information will be probably packed in... something (they are saying that new settings will not be sold as simple books) about the Forgotten Realms, that will be the first setting of this 5.5 wave.

Hope you liked this wall of text :)
This is kind of what I hope they will do.
For races - I would like to see optional ribbon abilities, where one picks a number form a list that allows on to give the race abilities that reflect different takes on the lore.
For classes - I would like to see each class at higher levels get expertise at some primary skill. Also, the ability to pick some non combat focus (at least for non casters)
 

HammerMan

Legend
Here how I predict the 2024 edition will be, considering what they have done until now and with a market prospective:
1) PHB
To sell this, people should feel their PHB outdated without changing the rules, as changing them will "scare" not "core" players.

Races - Rewrite to new format, removing all lore stuff.
Classes - Rewrite ditching all short-rest powers, adding all the optional features from Tasha still as optional.
Subclasses - Rewrite similar subclasses with slightly different names: not actual reprint, so in AL can still use the old ones
Feats - Still optional, will be reworded and updated, will need the new PHB is using them in AL
Spells - Same as feats, slighlty rewritten. Lists will also tell you spells that can be found in XGE and TCE (they will not be removed from the WotC catalogue, as you can image by the new printing of those).

Rules - Apart clarifications and reorganizing, no changes: completely compatible.
if we rewrite class, race, subclass, feats and spells I think I would have to call that a new edition (at least a new .5 edition) and if so I would rather they go back and handle some structural issues and just make it 6e at that point.
 


Retreater

Legend
I honestly wouldn't mind if we got a 6E at this point. I think I've seen everything 5E has to offer. Nothing has surprised me in a few years. I think the official product releases have been playing it safe: focusing on reprints, pop culture tie-ins (from Critical Role, Rick and Morty, Stranger Things, Nerds candy, Magic the Gathering, etc.).
Action economy needs an overhaul (bonus actions should go).
 

Micah Sweet

Level Up & OSR Enthusiast
Part of the success of 5e is the extensive consumer research and surveys that precedes it. WotC made an unprecedented effort find out what D&D customers want. I feel that the 5e game makes the largest number of players happy.

Fortunately, I happen to like how 5e turned out. Even some of the small difficulties have cleared up now. I can now enjoy cosmic force Clerics, Charisma elves, and even psionics has some measure moving forward. Other players are enjoying the improvements to the aspects that they care about.

Whether 50e (the 50th anniversary edition) changes less or more, I expect 50e to fulfill the desires of the largest number of players possible. I also expect we will have some sense of what it will look like before it happens.

I want, hope, and anticipate that 50e will clean up some known issues within 5e. At the same time, I dont expect any disruptive changes. Even something experimental − like a Psion in the 50e Players Handbook! − will be more along the lines of an "option" or a "variant".
Well, the problem is that the people they were trying to please when 5e came out are not the people they're trying to please now.
 

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