5e has (finally) introduced just a a bit of this. Knock being loud, charm spells turning the target hostile etc. But that's about it. 5e magic is expressly NOT dangerous - you know what you're getting when you cast a spell. Sure there are variants, like wild magic. But that's a variant.
Except rogues are the out of combat skill monkey who are also VERY effective in combat. They are good at both.
But rogues aren't just about DPR in combat! Cunning action (which rogues get nice and early at 2nd level) gives rogues a massive amount of in combat options that really allow them to shine in various situations. Again it shows that it's not THAT hard to give fun, meaningful options without resorting to magic.
Assuming the campaign allows feats and assuming the fighter is willing to sacrifice combat effectiveness to do so - a bit of a big ask for a class that already has to do everything it can to keep up.
It just isn't that hard to give the fighter thematically appropriate non-magic, out of combat stuff. The designers have already taken baby steps by allowing fighter maneuvers that can add to persuasion etc.