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D&D 5E Truly Understanding the Martials & Casters discussion (+)

All it takes is a longbow to be better than a cantrip. You don't even need the feats.
The issue is that longbow without archery fighting style or high DEX isn't good at ranged combat.
It's passable.

Fundamentally keeping up STR and DEX both high and up to par with level isn't easy as a nonRanger (aka buff spells) to be good at both ranged and melee is requires a stereotypical PC or rolling high stats.
 

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A longbow and 14 dex does worse damage than a fire bolt with 20 int.
4 attacks with 4 chances to crit + superiority dice used + superiority effect. And at high levels the fighter can have 20 str, 20 dex and a high con. Or if a champion, critting on 18-20 with 4 arrows and a high dex. At low and mid levels the fighter isn't going to be fighting a lot of flying creatures.
 

Just some thoughts, on the last couple of posts. Particularly those claiming Wizards are overpowered in 5e.

  • 1 spell slot extra per level from 11 onwards. Only gaining a single slot of 6+ (until level 19 & 20 at which point you aren’t gaining higher levels)
  • Concentration
  • Energy resistance
  • Energy immunity
  • Spell resistance
  • Ongoing saving throws [Added]
  • Concentration: The fighter doesn’t have a 10% chance of dropping his sword every time someone hits him.
  • 50gp per spell level to gain additional spell (above your base 2)
  • Expensive material components
  • Reduced hp
  • AC defense requires using limited spell slots
  • Int + Level (less for some other casters) limits on spells.
  • increased rarity of scrolls & wands vs 3e
  • Limited power gain from feats (without heavily specialising in fire - the most resisted energy type)
  • Oh did I mention Concentration?

However the single biggest thing this conversation misses, is that the best thing a wizard can use a concentration spell on is to Haste or fly the fighter, because when the dragon isn’t wasting attacks on the fighter, it’s shredding the wizard.
 
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The issue is that longbow without archery fighting style or high DEX isn't good at ranged combat.
It's passable.

Fundamentally keeping up STR and DEX both high and up to par with level isn't easy as a nonRanger (aka buff spells) to be good at both ranged and melee is requires a stereotypical PC or rolling high stats.
It doesn’t have to be good. It just has to be better than a manticore’s tail spike. It has to be better (in combination with 3 other players using longbows) to make the creature not want to stay 20 feet away.
 

It doesn’t have to be good. It just has to be better than a manticore’s tail spike. It has to be better (in combination with 3 other players using longbows) to make the creature not want to stay 20 feet away.

It isn't though.

In the stereotypical party, only the fighter has a longbow.
A CR3 manticore can outrange a level 3 typical party until it runs out of spikes.
 

It isn't though.

In the stereotypical party, only the fighter has a longbow.
A CR3 manticore can outrange a level 3 typical party until it runs out of spikes.
Hard disagree. This is another example of why the white room theorizing doesn’t take account of real play.

Every character has some form of ranged weapon.

The characters can get cover - possibly 3/4 cover - possible total cover by moving and shooting. Whereas the flying manticore 100 feet up gets nothing.

You're also ignoring the fact that the manticore has AC14 so is being easily hit.
 

It might take a bit more thought, but the assumption is that the player wants to play a certain type of fiction. So the player wanting to play Hercules might take Enhance Abilities and Jump, but they wouldn't take dimension door if they didn't have to, which they oftentimes don't.

And we probably don't even have to bring up how they interact with spell-nullifying effects since the DM can just not use them on that character. We could just avoid edge-cases like that.
That's...really, really awful design. "Just don't use those things, and everything is fine!" That's a straight-up Oberoni fallacy. "If you don't use the rules that might cause problems, then there are no problems!" does not actually demonstrate that there are no problems.

And, apologizes if this seems cold. But it's a bit ironic that I had been called out several times for wanting perfection but at the same time seeming like having any sort of compromise on the other side's part is impossible.
Well...the thing you offered isn't actually a compromise as far as I'm concerned. "Just use spells but like, they're not magical" is literally just telling me to play the game that currently exists, but Think Different™ about it.

Really, I've only heard wants but I never heard any exact basis for them other than some form of what you feel like you deserve. It's why I don't understand what the argument truly is.
Because doing anything deeper than wants is very difficult--it involves actual game design, and I'm not interested in putting in several hours' work to get possibly-maybe-I'm-not-sure design mockups that will then--guaranteed, absolutely 0 question--get ripped into by critics as horrible awful rotten garbage destroying the game. I've done that song and dance enough times, I'm not doing it again, no matter how genially-worded the request is.

As for the other bit there, it's not so much what I (or any specific person) "deserves," but rather, what the game itself offers or promises. The game's class options are like a menu, where every item is priced equally, but some items are full meals, and others are just some slices of steak (no sauce, no sides, no breadsticks, no included drink, JUST steak and water)...and not even steak where you decide how it's cooked, you get whatever the chef serves you. Steak can be lovely, and provides a great simple protein option, but pricing literally just sliced steak at the same price as lobster thermidor with your choice of sides, complimentary drink, and unlimited clam chowder and breadsticks, while pretending that all the options are equivalent, is misleading the customer. Either spell it out for all to see so we know exactly what we'll get--that the steak is simply less food for the money--or let the steak have some simple sides and maybe a drink.

In the spirit of the original post, and this isn't personalized at you specifically:

A complex martial should fit my vision because I would enjoy it.
Counter: It's not feasible to get what you enjoy at all times. Whether because the company doesn't have the time or doesn't want to do it, you can't expect the game to change immediately and exactly like you want it to. You're only a part of the fanbase and can't really make the hard decisions on what should be done.

counter-counter: I don't want perfection, I'm willing to compromise. I just want what's better than we have because improvements should always be encouraged.

counter-counter-counter: But there's already been compromise and improvement and it's still not enough. Half-casters are a compromise. Multiclassing is a compromise. Rogues and Monks are a compromise. Loose lore is a compromise. Feats are a compromise. Yet there needs to be more because it still hasn't fit an exact mold of your vision. And improvements should be made, but why is the improvement you're prioritizing the one that has to do with your opinion?
Curious that you gave this a counter-counter-counter, whereas you did not do that for any of the previous things.

Going through the list: Half-casters are not a compromise, because they are still casters, and because they are other classes, not Fighter. Multiclassing is not a compromise because that isn't Fighter, and ESPECIALLY if it makes you a caster. Rogue isn't a compromise because it's not Fighter, nor is Monk (though that also because it's still blatantly "magical" albeit not casting spells, due to Ki, which the game expressly says is magic). Loose lore is not a compromise because you're still using magic, you've just given it a new name. Feats could be a compromise, but fall hilariously short for anything except...wait for it...the ones that give you supernatural powers.

That is why this improvement is so important. Literally zero of the "compromises" you've provided are ACTUAL compromises, because they still leave the Fighter in the dust. I don't even like playing Fighters in most games, and I'm still willing to die on this hill (I vastly prefer Paladins when I want someone beefy, though I also prefer Paladins that are supernatural but do not cast spells, because spells feel wildly out of touch with the flavor and narrative of what a Paladin is.) An actual compromise is one that gives actually specifically Fighters, not some other class, some meaningful inherent utility, even if it remains clearly short of what others can achieve.

If I got truly everything I wanted, Fighters (and Rogues, for that matter) would have the ability to do things that are legit genuinely impossible in our world, because they're Just That Good--what I call the "transmundane," as they have reached such superlative mundane skill that it begins to bleed into the supernatural. A thief so skilled she can steal the color of a dapper swain's eyes; a warrior so dedicated his blade can harm abstractions; a commander so persuasive he can convince a demon to surrender or a pacifistic angel to take up arms; a deadeye so sharp, she can hit two targets in opposite directions with a single arrow. All of them Beyond The Impossible, and yet never using even the smallest bit of "magic"--because the world is just THAT fantastical.

(Obviously, all of these are "very high-level characters doing ridiculously badass things," e.g. this is meant to compare to the upper echelons of Wizard and Cleric powers where they can alter reality and bring the dead back to life with no restrictions other than old age. Early on, these deeds should be closer to full mundanity, both to emphasize the character's growth over time, and to feed the explicit notion that these are seemingly "mundane" actions that can eventually transcend mundanity and become legends-alive, walking myths.)

Perhaps this helps explain why literally nothing of the things you've suggested is even remotely close to a "compromise" for me. I've already gone to the maximum compromise I'm willing to accept: Fighters getting more baked-in utility stuff so they have something meaningful to contribute, even if it's unlikely to be dramatic or flashy. Note the difference between "unlikely to be" and "effectively requires DM contrivance": it is unlikely that being able to break physical objects a la DW's Bend Bars, Lift Gates is going to matter overmuch in a (D&D) world where you're adventuring alongside a 10th-level Wizard and a 10th-level Cleric, but I straight-up don't believe that being able to jump 5 extra feet is going to matter in said world, unless the DM has actively contrived a situation where nothing else will suffice.

And that's...another thing. I gave Bend Bars, Lift Gates as an example of something like what I'm looking for, though with the caveat that I recognize the flaws of dropping one game's design elements into another without careful thought. Isn't that exactly what you just asked for? It's an example of the goal, just from another system and thus inappropriate for direct transfer. Like trying to copy idioms literally from one language to another. E.g. "[costar] un ojo de la cara" is literally "[to cost] an eye of the face," which just sounds odd to an English speaker, but it's essentially a perfect match for the native English idiom "[to cost] an arm and a leg." I recognized that Bend Bars, Lift Gates may be an idiom, or contain idioms, of Dungeon World that don't exist in 5e, so it should be understood in a meaning-for-meaning sense, not a perfect copy.

Why are you against my fun? It doesn't hurt anything that I ask for what I want.
Counter: I have no stakes in your fun. I don't know what you even do let alone whether you're having fun doing it. But these discussions do hurt things. They muddy discussions and cause flame wars. They instigate hate to not just the product but the people that play them. And most importantly, they distract against the issues that plague the system more than just what you want catered to you. The LGBTQIA+ community still doesn't feel completely safe taking part in this hobby. The black and Asian communities still don't feel completely safe playing the game. Women and non-binary players still get harassed. And while it's not a rules issue, it is a system issue which can be resolved. WoTC has been taking good steps to get there but it take time and resources.
Then why did you even start this conversation, or this thread overall? If talking about this stuff is a distraction from important social issues, why did you create the thread and specifically ask for people to contribute to it? I responded to the invitation provided. This sounds to me like an excellent reason to never have done it in the first place, if you're actually serious about this as a criticism of others' arguments.

In an echo of your own thoughts: not to sound cold, but this sounds a heck of a lot more like "there are starving children in Africa, eat your dinner" than an actual argument and response. Selectively applied to discussions you just don't feel like having. "Don't ask for changes to martials--we need to focus on marginalized groups, not get divided over class design things! Also, who wants to talk about class design?"
 
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Hard disagree. This is another example of why the white room theorizing doesn’t take account of real play.

Every character has some form of ranged weapon.

The characters can get cover - possibly 3/4 cover - possible total cover by moving and shooting. Whereas the flying manticore 100 feet up gets nothing.

You're also ignoring the fact that the manticore has AC14 so is being easily hit.

I didn't say every character doesn't have a ranged attack nor that the manticore isn't kinda easy to hit.

My point is the stereotypical party doesn't have enough ranged power while keeping melee power to run or kill off a manicore without popping precious resources or taking losses.

If you GW fighter is your ranged and doesn't have a ranged trip, the maticore can off your rogue or wizard before Longbow/shortbow/SacredFlame/Firebolt takes it down. And more likely only run it off if you don't fire proper spells at it.

I KOed 3 PCs with manitcores as a DM. But I'm a brute.
 

When moving from 4e to 5e WotC killed the Warlord and gave some of its stuff to the Fighter as some sort of peace offering (if you wish).

I think they went about it the wrong way: they should have killed the Fighter and gave his stuff, and name, to the Warlord.

The old Fighting Man would eventually because master of his own domain and gain followers. The 'Mundane Leader of Man' trope has been in D&D since the start and is the design space the Fighter SHOULD be occupying. Instead of getting random NPC followers, he should just be better at teamwork with the other players. That simple warrior who hits thing with a big stick? That's what the Berzerker Barbarian is for now. We don't need two of those guys.

The 5e Fighter should have been a Warlord in disguise with the Battlemaster as a baseline instead of building the entire chassis to desperately accommodate the Champion... All in an effort to tell 3e Grognards (who probably NEVER play Fighters) "Look! A SIMPLE fighter! He gets more attack and more feats! That's a real Fighter like you like!".
I agree. IMHO, a good design space for martials could have been for a Barbarian, Knight (rebranded Warlord), spell-less Ranger, and Rogue. The Magic-User has now evolved into the Sorcerer, Bard, Warlock, and Wizard. It's time to let the Fighting-Man become more than just the Fighter.

Much as you say, when I started playing D&D with 3.0, I was NOT given a Fighter for learning the basics of the game. My DM saw the "training wheels" class as the Barbarian and not the Fighter. The Fighter in 3.0 was highly complex as a result of its feat-build complexity. The Barbarian generally rages and hits things with a greatsword or greataxe. When my old group in Vienna started with 5e D&D, the DM likewise gave one of the D&D neophytes the Totem Warrior Barbarian for a similar reason that my first DM had me play a Barbarian character: it's arguably the simplest martial character of them all and incredibly straight-forward.

The fundamental issue from my perspective is that magic is too reliable and skills are too unreliable / too limited. Trying to accomplish anything meaningful without magic/powers in WotC D&D is basically agreeing to shoot craps.

I have never meaningfully run into this disparity in any rolplaying game not based on D&D.
This is, again, why I think that the Battlemaster is such a popular subclass for Fighters. Its Maneuvers grant access to a far more reliable means to mechanically affect change in the game fiction, even if it's mostly over things like whether an opponent is disarmed, prone, etc.
 

If you GW fighter is your ranged and doesn't have a ranged trip, the maticore can off your rogue or wizard before Longbow/shortbow/SacredFlame/Firebolt takes it down.
So you're saying it sucks to be the wizard in a fight against manticores. ;)

Goading attack will also allow the fighter to keep the poor wizard and rogue conscious.
 

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