Would you play in a campaign with racial/class limits of it fits the story?

So, I love DMing campaigns that focus on periods of time gone awry or fantasy/history as a background to gameplay.

So if a DM said I have a campaign idea, but you can't play elves or mages or wombats in drag or whatever, is that a deal breaker or do you accept that the game can be fun within set parameters?

No wrong answers, just opinions. Understand this isn't about writing the DM's next novel or railroading just there is a reason that these don't exist. (Like no samurai in a Norse setting).

Alternatively, what would keep you from playing a situational campaign and why?
 

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I always run campaigns with whitelists for what classes and races are available. My campaigns are never "play whatever you find in some D&D book". I can't even imagine how you'd make a somewhat plausible campaign setting in which anything goes.
(you'd be surprised what happens at some tables. lol)
 

I'm happy to play in a game with restrictions, even if the logic of those restrictions might not immediately be apparent - I assume the GM has a reason for what they are doing.

I might get a bit wary if there is a sweeping restriction like "no classes with access to healing spells" - one of the games I'm currently playing has no healing (or none available to the PCs, anyway) other than resting for days or weeks, so I did check the GM was aware that if this was going to be a "you have 24 hours to save the world" campaign then the world would end up un-saved if we got too beat up to continue.
 


I always run campaigns with whitelists for what classes and races are available. My campaigns are never "play whatever you find in some D&D book". I can't even imagine how you'd make a somewhat plausible campaign setting in which anything goes.
In my case, just because one of the PCs is a half-fiendish ninja octopus doesn't mean that they are common. Player characters in my campaigns are not typical examples of society as a whole.
 


éxypnos

Explorer
So, I love DMing campaigns that focus on periods of time gone awry or fantasy/history as a background to gameplay.

So if a DM said I have a campaign idea, but you can't play elves or mages or wombats in drag or whatever, is that a deal breaker or do you accept that the game can be fun within set parameters?
For those that have experienced RPGs from the beginning this WAS the norm. As a player I have no problem with it. Different "worlds" have different "norms".
 


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