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Guest 7034872
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I'm about to DM a party half of which are mystics because we're trying to see if that class can be tamped down to a level where it's playable. I mean, we're all pretty sure the answer is "No," but we've a hankering to try it anyway. I'm not too worried in my case just because we tend not to get competitive with each other: it's a highly collaborative, greater-good-oriented group. Still, one thing that's clear to everyone is that the mystic class is wildly broken as written, and not just because it has psi points instead of spell slots. There are so many disciplines in that UA pdf that are insanely strong.Yeah but the Mystic's powers were a different story. I played in a game where the DM allowed a Mystic, over my reservations, and he soon regretted it. In addition to spamming a power that targeted the generally weak Int save for rarely resisted psychic damage, he broke a few encounters in half with wall of wood. Which I pointed out was better than any wall spell another caster could get at the same level.
To this day I still think one basic problem psionics has always had is that they work on raw mental juice, not slots or anything comparable. In an earlier campaign with the same group, I played a mystic who at 6th level unloaded FIVE Fireballs in a row and a Baleful Transposition on a sizable band of frost giants that we were never supposed to fight. We killed them all inside a minute of world-time combat (in game time it was probably a good fifteen minutes of hearty mayhem). Part of the problem there was the strength of the mystic disciplines, sure, but the most immediate problem I saw was that I could spend all that juice any way I wanted; no restrictions. Unless I'm suffering a memory failure (not the first time), 1e psionics was the same way: you spent your mental juice however it pleased you to spend it. It was broken way back then and it's broken now.