Pathfinder 2E What Would You Like to see from a PF2e Compatible Publisher?

dmccoy1693

Adventurer
Alright, so I launched my first PF2e compatible product two days ago, and well let me be very generous and say sales are slow (find it at DriveThruRPG and Paizo). So let me ask you all here: what would you like to see from a PF2e compatible publisher?
 
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payn

He'll flip ya...Flip ya for real...
What level range / tier are you most interested in for adventures?
I love low level stuff, but there tends to be the most for that area. Folks often talk about not having a lot of high level campaign modules. I'd say stuff in the 10-20 range. Normally, I steer clear of this stuff (3E/PF1 are my favorite systems) but PF2 seems to handle it much better.
 

JmanTheDM

Explorer
I second adventure modules. Paizo published content has pretty specific requirements for content. for example - needing maps to conform with their line of battlemap supplements. having encounters follow narrow bands of difficulty befitting the PC's levels. making sure its organized play legal. seeing content that does not need to fit a single page map, using some of the GMG content explicitly, having different encounter math (like a true hexploration), and catering to different styles of play would all be very welcome.

is there design space between paizo's one shot modules and their stand alone modules? games designed for 3 or 4 sessions? looking at the non-AP modules - plaguestone, otari, slithering etc. are there opportunities to bridge the level gaps between those modules to allow for the same PC's to play them all without simply hand-waving a few levels.

now that paizo has introduced a 3-book AP. is there an opportunity for creative "bridging" between Abomination vaults and Fists? how does that 10th level party from AV get to the next adventure. what adventure awaits for that journey?

anyway - spitballing.

and PS. I have your monster content open on a tab, and very interested in picking it up. sorry I haven't done so already. love that there are new monsters coming

Cheers,

J.
 



I second adventure modules. Paizo published content has pretty specific requirements for content. for example - needing maps to conform with their line of battlemap supplements. having encounters follow narrow bands of difficulty befitting the PC's levels. making sure its organized play legal. seeing content that does not need to fit a single page map, using some of the GMG content explicitly, having different encounter math (like a true hexploration), and catering to different styles of play would all be very welcome.

I 3rd this. PF2e seems really well suited to the Zeitgeist model of adventure -- meaning lots of exploration, mystery uncovering, roleplaying, etc. inbetween big dynamic story relevant set piece combats on very large maps. Might be impossible for Paizo to do this.
 

183231bcb

Explorer
For me, I'd like a campaign setting where there is no correlation of any kind between ancestry and alignment. It could be a full world, or it could be a relatively small area.
 

Thomas Shey

Legend
On the other hand, bestiaries are one of the few things I'll buy with any regularity. The only problem with this one is its relatively short, which is a downside to me. I don't buy adventures, and sourcebooks are--hit or miss. I might buy a book of interesting ancestries (but its going to be work given Paizo has been working solidly there).
 

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