I second adventure modules. Paizo published content has pretty specific requirements for content. for example - needing maps to conform with their line of battlemap supplements. having encounters follow narrow bands of difficulty befitting the PC's levels. making sure its organized play legal. seeing content that does not need to fit a single page map, using some of the GMG content explicitly, having different encounter math (like a true hexploration), and catering to different styles of play would all be very welcome.
is there design space between paizo's one shot modules and their stand alone modules? games designed for 3 or 4 sessions? looking at the non-AP modules - plaguestone, otari, slithering etc. are there opportunities to bridge the level gaps between those modules to allow for the same PC's to play them all without simply hand-waving a few levels.
now that paizo has introduced a 3-book AP. is there an opportunity for creative "bridging" between Abomination vaults and Fists? how does that 10th level party from AV get to the next adventure. what adventure awaits for that journey?
anyway - spitballing.
and PS. I have your monster content open on a tab, and very interested in picking it up. sorry I haven't done so already. love that there are new monsters coming
Cheers,
J.