D&D General BECMI - okay how do you Immortal?


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overgeeked

B/X Known World
Been watching Mr. Welch so I want to ask this.

How do you immortal?

BEC seems solid as stone, but M seems to stumble and I feels unfocused as heck.

So you are given a party of immortals and how do you run a game.
The I set was not great. The immortal rules from Wrath of the Immortals and the Rules Cyclopedia were much better.

Another option would be to ignore the immortal rules from BECMI and go with Lords of Creation.
 

The Glen

Legend
Master should have been extra planar adventures. You are chasing Immortality, jumping through time and becoming the chosen of divine creatures.

Immortals are way beyond even the highest level mortal. Even the weakest immortal can snap a planet into existence, something gods can't do except for the most powerful. Immortal adventures are about maintaining the multiverse and protecting the world from those that would conquer it for their own reasons like the worship addicted gods.
 

dave2008

Legend
Master should have been extra planar adventures. You are chasing Immortality, jumping through time and becoming the chosen of divine creatures.

Immortals are way beyond even the highest level mortal. Even the weakest immortal can snap a planet into existence, something gods can't do except for the most powerful. Immortal adventures are about maintaining the multiverse and protecting the world from those that would conquer it for their own reasons like the worship addicted gods.
Yep, even the lowest level of Immortal could create several Large Planets without to much effort:
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It is funny how relatively little damage they could do! I always thought it was easier to destroy than create - I guess I was wrong!
 

The Glen

Legend
They could wipe out entire planets pretty easy. Just blink a small sun into existence a few feet away from a planet. But that's why Immortal powers have the restriction against killing mortals directly with their powers. I believe the example given in one of the books was teleporting Earth inside the orbit of Mercury only costs 9pp. So the other Immortals invoked the ban.
 

The I set was not great. The immortal rules from Wrath of the Immortals and the Rules Cyclopedia were much better.

Another option would be to ignore the immortal rules from BECMI and go with Lords of Creation.
I'm honestly not that pleased with the WotI or RC versions either.

I like the Master and Immortal sets for the bizarre concepts they explored and the game multiverse it created (which I found much more interesting than AD&D's great wheel whatsit that tried to fit the square peg of the outer planes into the round whole of the 3x3 alignment system). However the whole thing was unnecessarily married to a D&D which worked best at levels 1-~12 and didn't really know what or why it was still there at levels post-36.

All in all, I agree with skipping and going with LoC (or Noblis, Godbound, etc., or heck Fate or one of Jenna Moran's games or something).
 


Lyxen

Great Old One
I recommend reading the Malazan Book of the Fallen, as it deals with assencion a lot

While I also heartily recommend the Malazan Book of the Fallen, the ascension there is fairly specialised. In a sense, it's probably more closer to what can be expected to happen to a D&D character, on the other hand, it's for me not a real ascension in the sense of getting a divine spark, worshippers and a domain. For those, I would recommend Sanderson books and in particular Mistborn as well as the Stormlight Archives.
 

cbwjm

Seb-wejem
Master should have been extra planar adventures. You are chasing Immortality, jumping through time and becoming the chosen of divine creatures.

Immortals are way beyond even the highest level mortal. Even the weakest immortal can snap a planet into existence, something gods can't do except for the most powerful. Immortal adventures are about maintaining the multiverse and protecting the world from those that would conquer it for their own reasons like the worship addicted gods.
Isn't one of the first things a new immortal does is create a home plane with a planet and some worshipers? I seem to recall something about that.
 

The Glen

Legend
Isn't one of the first things a new immortal does is create a home plane with a planet and some worshipers? I seem to recall something about that.
Not as a starting level immortal. The cost to create new creatures is rather prohibitive. Plus when you ascend you're already Super Famous among your own people and those will be your first followers. You typically have to get to mid-tier to have enough power to create new followers in any sufficient number
 

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