James Gasik
We don't talk about Pun-Pun
I personally prefer to let the players trick themselves- I give them all the information they need, and yet, somehow, they still pick up the idiot ball. No DM shenanigans involved!
I've been saying this for years -- I could give my notes to the players and they'll manage to still screw up by the numbers. Of course, I stopped designing situations that rely on hidden information gimmicks, so that they maintain their teeth even if you know everything, so maybe that helps.I personally prefer to let the players trick themselves- I give them all the information they need, and yet, somehow, they still pick up the idiot ball. No DM shenanigans involved!
There's a thread about your favorite traps, which I demonstrate two examples of this sort of thing. One, as a running gag, I routinely use a very simple trap in my games- contact poison smeared on a doorknob. It's stunning how often my players still fall victim to it.