iserith
Magic Wordsmith
I don't find it very difficult, but recognize the rules don't offer much in the way of guidance. The simplest way is to make gold equal XP in some way (e.g. you effectively pay to level up). That creates a good loop in my experience and has some knock-on effects as well in terms of player decision-making.The trouble with gold though is that there are no real sinks & with "magic items are optional"+bounded accuracy it's very difficult to fit any sort of churn that might consume it. Variant encumbrance/default encumbrance is backwards though because players are going to expect benefits from that nerf & the GM doesn't have any room to give mechanically elsewhere. It's easy for a gm to say "no I think it's silly/broken/whatever" when players ask for a powerful option but selling a big nerf is a much higher bar & the GM shouldn't be expected to enact a bunch of nerfs out of the gate to claw things back into being meaningful.
I'm not sure what you mean as to benefits players expect with regard to variant encumbrance.