D&D 5E Familiars, what for?

Except that I do, given the opportunity. The trick is whether you, as a player, present such an opportunity and I am able to follow through. I even gave you a specific example of such an instance in a recent game. I have many more such examples. So I'm not really sure how you can reach this conclusion.

if the example is about the pixie, then it was obviously not a "Kill on Sight" example. I'm not a native english speaker, but I would believe that "Kill on Sight" has a fairly strong meaning, of course, it needs an opportunity, but it also means that it should take precedence on any other action...
 

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if the example is about the pixie, then it was obviously not a "Kill on Sight" example. I'm not a native english speaker, but I would believe that "Kill on Sight" has a fairly strong meaning, of course, it needs an opportunity, but it also means that it should take precedence on any other action...
I don’t know that it connotes the kill on sight taking precedence over other actions in general. But it does connote an extreme attitude that would virtually preclude any other action against a familiar. Extreme enough that it would have me second guessing other aspects of the campaign and have me reevaluating my willingness to participate in it.
”Kill on sight” really doesn’t have positive connotations…
 

if the example is about the pixie, then it was obviously not a "Kill on Sight" example. I'm not a native english speaker, but I would believe that "Kill on Sight" has a fairly strong meaning, of course, it needs an opportunity, but it also means that it should take precedence on any other action...
And when that opportunity presented itself, the pixie took out the familiar as a priority. She killed it on sight. Is that not clear?
 

I don’t know that it connotes the kill on sight taking precedence over other actions in general. But it does connote an extreme attitude that would virtually preclude any other action against a familiar. Extreme enough that it would have me second guessing other aspects of the campaign and have me reevaluating my willingness to participate in it.
”Kill on sight” really doesn’t have positive connotations…
Would you "reevaluate your willingness to participate" in a game where the DM threatened your character's hit points? Or your ranger's beast companion? Or your summoned velociraptors? Or your necromancer's shambling undead? Or your metal armor or weapons with a black pudding or rust monster? How about your Strength score when faced with shadows? Those are just other resources, as is a familiar. As a DM, I'm taking aim at all of them. If the answer is "no," what is the meaningful difference to you between these things and a familiar?

This is an actual question because it seems like, for some, me saying that I'm going to take out a familiar given the opportunity is garnering a reaction like I threatened to kill someone's puppy. I find it very unusual in a game where a character's resources are regularly put at risk.
 

Would you "reevaluate your willingness to participate" in a game where the DM threatened your character's hit points? Or your ranger's beast companion? Or your summoned velociraptors? Or your necromancer's shambling undead? Or your metal armor or weapons with a black pudding or rust monster? How about your Strength score when faced with shadows? Those are just other resources, as is a familiar. As a DM, I'm taking aim at all of them. If the answer is "no," what is the meaningful difference to you between these things and a familiar?
If you are using "kill on sight" policies so that when the ranger and their hound walked into a bar without offering a direct threat half the bar patrons decided that that innocent and well trained wolf must die and drew steel where no fight was looked for and where it didn't make narrative sense then yes I would reevaluate my willingness to participate in the game.

If you used rust monsters every fight because you had a kill on sight policy to steel weapons then yes I would reevaluate my willingness to participate in the games.

If you decided that you had a kill on sight policy for my characters irrespective of how they behaved and all the NPCs always went for them and ignored everyone else where possible then yes I would reevaluate my willingness to participate in the game.

If on the other hand you did not have a kill on sight policy but instead had NPCs with relatively realistic responses and that attack people based on a reasonable threat assessment and a reasonable risk assessment under the circumstances in question then I'd be fine with that. But if you are doing that you aren't following a kill on sight policy. By saying it's a "kill on sight" policy you are explicitly ruling out any possibility of interactions that don't involve fighting and automatically putting the target with the kill on sight policy right at the top of the target list.
This is an actual question because it seems like, for some, me saying that I'm going to take out a familiar given the opportunity is garnering a reaction like I threatened to kill someone's puppy. I find it very unusual in a game where a character's resources are regularly put at risk.
"Take out a familiar given the opportunity" is very different from "kill on sight".
 

And when that opportunity presented itself, the pixie took out the familiar as a priority. She killed it on sight. Is that not clear?
I don't understand why you kill them on sight. They are a resource, but not a particularly dangerous one. Why would an enemy kill the familiar on sight, but not kill the much more dangerous wizard or warlock on sight instead?
 

If you are using "kill on sight" policies so that when the ranger and their hound walked into a bar without offering a direct threat half the bar patrons decided that that innocent and well trained wolf must die and drew steel where no fight was looked for and where it didn't make narrative sense then yes I would reevaluate my willingness to participate in the game.

If you used rust monsters every fight because you had a kill on sight policy to steel weapons then yes I would reevaluate my willingness to participate in the games.

If you decided that you had a kill on sight policy for my characters irrespective of how they behaved and all the NPCs always went for them and ignored everyone else where possible then yes I would reevaluate my willingness to participate in the game.

If on the other hand you did not have a kill on sight policy but instead had NPCs with relatively realistic responses and that attack people based on a reasonable threat assessment and a reasonable risk assessment under the circumstances in question then I'd be fine with that. But if you are doing that you aren't following a kill on sight policy. By saying it's a "kill on sight" policy you are explicitly ruling out any possibility of interactions that don't involve fighting and automatically putting the target with the kill on sight policy right at the top of the target list.

"Take out a familiar given the opportunity" is very different from "kill on sight".
"Kill on sight given the opportunity" was what I said in my second post to which some people are objecting. What's curious to me is why is that a problem, considering all the other resources that the DM targets regularly, presumably without objection.
 

I don't understand why you kill them on sight. They are a resource, but not a particularly dangerous one. Why would an enemy kill the familiar on sight, but not kill the much more dangerous wizard or warlock on sight instead?
From the perspective of creating difficulty in a challenge, it's more likely that I can create ongoing tension by taking out a familiar - potentially creating a meaningful choice as to spending gold and time (both valuable resources in context) - and less likely that I can actually take down a PC, given a typical D&D 5e character's resilience. Your question seems centered on matters of realism ("Does it make sense to attack the familiar instead of its master?") which I find to be a secondary concern and one that is easily addressed given it's a game of make-believe. Need a reason? Make one up.
 

"Kill on sight given the opportunity" was what I said in my second post to which some people are objecting. What's curious to me is why is that a problem, considering all the other resources that the DM targets regularly, presumably without objection.
Because as a DM I don't "kill on sight given the opportunity" as a general rule for anything. My NPCs have different motivations, relationships, and threat assessments.
 

Because as a DM I don't "kill on sight given the opportunity" as a general rule for anything. My NPCs have different motivations, relationships, and threat assessments.
So do mine. So do many DMs' NPCs, I'd wager, so this isn't very unique in my experience. It's pretty easy to come up with those motivations, relationships, and threat assessments. Even on the fly when they've turned their sights on the familiar. I'm still not sure this gets to the heart of the objection though.
 

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