So I've created this rough first draft for a Homebrew monkey race and I'd appreciate constructive criticism of it's mechanics or lore.
Hozu are a race of humanoid monkey folk who live in jungles and forests of high elevation. They mostly live in large family groups, which are ruled by two leaders - The Great Sage - who is the group's oldest and wisest member and The Uuaah - who is the group's war leader, chosen in a grand tournament every four years.
Hozu are a race of humanoid monkey folk who live in jungles and forests of high elevation. They mostly live in large family groups, which are ruled by two leaders - The Great Sage - who is the group's oldest and wisest member and The Uuaah - who is the group's war leader, chosen in a grand tournament every four years.
- Ability Score Increase. Your Dexterity score increases by 2 and either your Wisdom or Strength score increases by 1.
- Size. Hozu stand between 5 and 6 feet. Your size is medium.
- Speed. Your walking speed is 30 feet.
- Creature Type. Your creature type is humanoid.
- Nimble Dodge. If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke opportunity attacks.
- Monkey Grip. You gain proficiency in Acrobatics. In addition, you can use Acrobatics in place of Athletics for any checks made to grapple, shove or jump.
- Tricky Fist. Your unarmed strikes deal 1d4 bludgeoning, piercing or slashing damage and can use Dexterity for both attack rolls and damage rolls.
- Trip and Bash. Once per turn when you hit a creature with an unarmed strike, you can either Shove or Grapple that creature as part of the attack. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.
- Agile Climber. You have a climbing speed equal to your walking speed.
- Languages. You can speak, read and write Common and Simian.