UngeheuerLich
Legend
Seems it is more than one post.There is no 'in between'. Sorry if that's a problem for you.
Seems it is more than one post.There is no 'in between'. Sorry if that's a problem for you.
Step 1. Thunderstep “teleports” (Teleport “instantly transports you…to a destination”).
This to me is the most obvious and most straightforward reading of the spell.Step 1. Thunderstep “teleports” (Teleport “instantly transports you…to a destination”).
Step 2. Immediately after you disappear, a thunderous boom sounds.
This comes from a different spell. This is no universal rule, but ok if you apply it that way, but it is not a hard coded rule for all spells that transport you from one place to another.
I complete reject the premise that the onus is on me to prove anything.Good luck, so far, no-one has been able to PROVE it.
You'll now have to prove to me - since @Lyxen likes demanding proof - prove to me that you reappear at all.
Since the spell doesn't say you reappear, you can't say you do. And since you're now stating that teleport can't be relied upon to describe what happens, you're in a spot of trouble, aren't you?
i. you are reading disappear as a synonym for 'teleport' and we have one phenonemon called 'teleport' which happens instantly
ii. you are reading 'disappear' as a seperate phenonenon from teleport and so there is no evidence from the spell that you reappear at any particular time in this, or any other, future.
Or, there is what's actually happening;
You want to rules lawyer to your best advantage between the two and hope no-one notices.
What happens to rules lawyers in games I run is that they never reappear.
I complete reject the premise that the onus is on me to prove anything.
You stated that the rules 'provide the answer' back in post 6. So the onus is on you to prove that instantly doesn't mean instantly.
I really don't see why this is considered "rules lawyering to get an advantage". If I want to blast everyone in my vicinity with damage without moving, there are better ways to do that. In fact, I'm gimping the ultimate function of the spell to do it. To say that Thunderstep is only useful as an escape spell if every time I cast it, I must always be able to teleport out of the blast zone makes it an extremely narrow spell. One that might not ever be worth preparing, to be honest.
I can't for the life of me see how deciding to not teleport and doing damage to enemies without taking damage is problematic or exploitative. If people still select it and use it despite such a ruling, good luck to them, but I don't believe it's worth it.
And fortunately, there are many other spells I could take instead.
EDIT: this kind of reminds me of the days when Fireball absolutely HAD to produce it's maximum volume of blast, so if you tried to fling it at a wall to catch just enemies in it's radius and not your allies, oops, sorry, the explosion comes right back at you! Thankfully, we now only get a 20' radius out of Fireball, even if the center of the blast is right against a solid object.
Right? We’re at 18 pages of arguing whether the PC should suffer the logical consequences of their chosen action. Yes, they should. Apparently that statement is worth arguing about...quite a lot.Step 1. Thunderstep “teleports” (Teleport “instantly transports you…to a destination”).
Step 2. Immediately after you disappear, a thunderous boom sounds.
Right?
We’re at 18 pages of arguing whether the PC should suffer the logical consequences of their chosen action. Yes, they should. Apparently that statement is worth arguing about...quite a lot.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.