D&D 5E Favourite Dnd 5e books

Rogerd1

Adventurer
As per the title, what do you view as your favourite books?

This is not a trick question, so you don't, nor should you say core books. In essence which books do you use most often, whether it is rule supplements, or ideas to riff from, or even a favourite character class.

So what are your favourite books? And please tell us why, so that those of us without the books may be persuaded to purchase them.

EDIT: I will also include A5E, and 5.5E to make it a more varied choice.
 
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CleverNickName

Limit Break Dancing
Far and above, my favorite D&D book of all time is the Rules Cyclopedia.

Honorable mentions:

AC09, Creature Catalog
X1, Isle of Dread
X4, Master of the Desert Nomads, X5, Temple of Death, and X10, Red Arrow/Black Shield (Arguably the first 'D&D Adventure Path')
 

CleverNickName

Limit Break Dancing
Ah crud. I just noticed the 5E in the thread title.

Well, um...in that case, there's only like a dozen books to choose from once you eliminate the core rules. And they all kinda blend together without any real standouts. Some of them even have repeated content. So I guess I'd go with Tasha's Cauldron of Everything, since I appreciate the rules for creating custom character origins. Honorable mention to Explorer's Guide to Wildemount, because the Echo Knight class is really cool.
 

JEB

Legend
Volo's Guide to Monsters and Xanathar's Guide to Everything are my easy top two for 5E. Volo's (despite warts) is a trove of monster lore, and has a bunch of great new races and monsters. Xanathar's has a solid spread of extra subclasses (IMHO) and some great DM resources (especially the updated downtime mechanics). Both got a lot of use in our campaign.
 


DND_Reborn

The High Aldwin
Tales from the Yawning Portal and Mythic Odyssey of Theros are my favorite 5E books.

I am a big fan of the Against the Giants series from olden days, and I like many of the other adventures in TftYP.

For MOoT I like both the "ancient world" setting/theme and the link between PCs and gods. I hope to run my next campaign in a similar setting using the rules, etc. outlined in the book. Most of my games have been set in "medieval fantasy" so I thought "ancient world fantasy" would be a nice change of pace.
 


not-so-newguy

I'm the Straw Man in your argument
Goodman Games version of Isle of Dread.

  • The OG sandbox
  • Even though it says levels 3-7 on the cover, I think there's enough content to run a game well past that limit.
  • The content can be easily expanded upon or edited without much fear of negated something else in the adventure
  • Awesome maps
  • A full chapter dedicated to random encounters
  • New monsters and magic items
  • The well-made, hardback book is made to played at the table
 

OB1

Jedi Master
Explorer's Guide to Wildemount tops it for me, with Mythic Odyssey of Theros and Tome of Foes tied for 2nd. Also, because 5e hasn't published a planes setting guide, I still rely on 3es Manual of the Planes heavily.
 

aco175

Legend
Lost Mines box set (LMoP) and the Essentials box set. They have everything you need to start and play. I have the core books, but hardly look at the MM and more and the DMG is just mostly for magic items- which I now tend to look at online. We use the PHB the most I guess when leveling and making characters, as well as for spells.

The 2 box sets though can get you started for cheap and have so many additional adventures and supplements created for them at DMsGuild and other places like special minis and such. I have managed to spiral 4 campaigns out of these box sets so far.
 

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