Lyxen
Great Old One
This perspective always baffles me. A simulation, in order to actually BE a simulation, has to tell you something about what it's simulating. In other words, if I make a computer simulation of a car in a wind tunnel, that simulation will tell me how air moves over that car. It might be a good or a bad simulation, that's not the point. The point is, in order for it to be a simulation of a car in a wind tunnel, it HAS to tell me how the air moves over the car.
But nothing in D&D does that. Nothing in D&D answers the question of how. It barely answers what most of the time. If a character attacks a monster and hits for 5 points of damage, absolutely nothing in the system tells you anything about what just occured. Sure, you can make up some sort of narrative, but, any narrative you create is equally valid. The monster took 5 points of damage because it feels really bad about my poor swordsmanship is just as valid as I hit it with my sword.
There are two reasons for which your reasoning here is improper:
- You have an unreasonable expectation of what a simulation means. If you really expect this, no TTRPG will ever bring you the amount of narrative that you want. Even Runequest, which will tell you that out of a 9 points blow to your leg, 3 will be absorbed by your armor, and the remaining 6 will hit you so hard that your leg is disabled and you cannot stand on it, but it's not severed or permanently incapacitated, even then you will not have the narrative of where the blow actually struck, what damage it did do, are tendons severed or not, is bone fractured, etc. And it will not differentiate between a crushing blow from a mace, a slash from a sword, or a stab from a spear unless it's a special blow, and will not differentiate with the same wound received from a spell like Disrupt. There are more realistic "real world simulation" than D&D, but there are also many very successful games that are way less detailed and a lot more abstract, they are all simulators of something, but there are various levels, D&D is somewhere in the middle of simulation but it does not make it better or worse than other games. There are games which are way more abstract but they all simulate something, with more or less details, just like flight simulators from 30 years ago were much less detailed than the ones that we have today, but they were still simulators. As for your simulation of the car in the wind tunnel, it can similarly be more or less detailed, but even a high level one is still a simulator, just not as precise a one as something with 3000000 cells.
- You are mistaken about what D&D simulates. It does not simulate reality, it simulates fantasy worlds where wounds are very rarely detailed and are usually shrugged off in a few moments because the cinematic of the genre and its consumers demand it. See an example below.
So, in what way is D&D a simulation of anything?
D&D is a very good simulation of the genre book/movies. For example, when Aragorn goes over the cliff and falls unconscious, he realistically would have died from his injuries, but even if he did not, he would have taken weeks to be even slightly operational again. Instead, after looking weak until his horse takes in to Helm's Deep, and looking vaguely tired during the talks, he fights all night as if nothing had happened, and is even more impressive at dawn than before. This is what D&D simulates, without any level of detail, bur frankly, who the hell cares about the details of Aragorn's injuries when everyone expects - and indeed it happens - that with a short rest he will be fighting at 100% all night ?