Warpiglet-7
Cry havoc! And let slip the pigs of war!
What parts of earlier editions have flavored or shaped your 5e?
we were 1e to 3e to 5e. Dabbled shortly with 4e…
but our group's sensibilities are no doubt 1e in a lot of respects. We accept death as very possible, we keep track of ammunition and expensive/rare spell components, we lean into alignment as a force (good and evil are real/tangible things).
we also play with a survivalist mindset too. The story we want might happen but we don’t expect it. Heck we might not live much less vanquish our nemesis!
i think we also hew pretty closely to dungeon delving quite a bit…though we did some hexcrawls way back then too.
orcs, drow and goblins are almost always evil. We have had a few good drow back when but we play as if the under dark is a nasty place…if we even know what it is!
what are some things you do that newer players might not? What are some vestigial? Parts of your older gaming that effect our 5e?
we were 1e to 3e to 5e. Dabbled shortly with 4e…
but our group's sensibilities are no doubt 1e in a lot of respects. We accept death as very possible, we keep track of ammunition and expensive/rare spell components, we lean into alignment as a force (good and evil are real/tangible things).
we also play with a survivalist mindset too. The story we want might happen but we don’t expect it. Heck we might not live much less vanquish our nemesis!
i think we also hew pretty closely to dungeon delving quite a bit…though we did some hexcrawls way back then too.
orcs, drow and goblins are almost always evil. We have had a few good drow back when but we play as if the under dark is a nasty place…if we even know what it is!
what are some things you do that newer players might not? What are some vestigial? Parts of your older gaming that effect our 5e?