LuisCarlos17f
Legend
Endless Quest gamebooks in the 80's, some sourcebooks of AD&D 2nd in the 90's. Nothing of 4th Ed.
I assume so?I wonder if it's possible for this thread to move forward without folks dumping on "modern playstyles!"
...
3rd Edition was the one I got really into in high school and college. I loved how it felt like a big toolbox I could play around with, making my own races and monsters, creating house rules... I've definitely carried that aspect forward into now I run 5e. I still love to make little tweaks and house rules and explore how that changes gameplay!
We also really enjoyed how tactical 3rd Edition could be... Finding all those ways to add up +1's and +2's in combat, flanking and higher ground... I find the players I still play with from those days look for strategic advantages in combat.
I wonder if it's possible for this thread to move forward without folks dumping on "modern playstyles!"
What parts of earlier editions have flavored or shaped your 5e?
we were 1e to 3e to 5e. Dabbled shortly with 4e…
but our group's sensibilities are no doubt 1e in a lot of respects. We accept death as very possible, we keep track of ammunition and expensive/rare spell components, we lean into alignment as a force (good and evil are real/tangible things).
we also play with a survivalist mindset too. The story we want might happen but we don’t expect it. Heck we might not live much less vanquish our nemesis!
i think we also hew pretty closely to dungeon delving quite a bit…though we did some hexcrawls way back then too.
orcs, drow and goblins are almost always evil. We have had a few good drow back when but we play as if the under dark is a nasty place…if we even know what it is!
what are some things you do that newer players might not? What are some vestigial? Parts of your older gaming that effect our 5e?
Oooh! I think I would like to add more old fashioned morale!I'll use some mish-mash of Morale and 4e's "bloodied" condition to determine monster behaviors for encounters I want to run purely procedurally, like random monsters.
Yeah... I didn't play 4e, but as I understand it, the "bloodied" condition often as not resulted in a boost to the monster effectiveness; whereas Morale was generally about fleeing/surrendering, iirc.A lot of what people talk about sort of exists in 5E, but is either skipped over, not widely used, or outright rejected by many newer players who lack the "old-schooL' upbringing on B/X and AD&D.
For "bloodied" hit points in 5E (PHB 197):
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This however is merely descriptive and offers no in-game consequences for being a half hp. But combine it with morale (DMG 273):
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And you could have something more useful IMO.