Homebrew Level Up Roll20 Character Sheet is live!

Zeta Marishi

Villager
Is there currently a way to allow things such as the Adept's +1 to Maneuver DCs or additional Exertion points actually stick on the character sheets?
 

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Zaukrie

New Publisher
Who all is using roll20 and LU at this point? Do you literally enter all the monster stuff yourself at this point? I'm not sure I'm up for that much manual work.....
 

TheHand

Adventurer
Who all is using roll20 and LU at this point? Do you literally enter all the monster stuff yourself at this point? I'm not sure I'm up for that much manual work.....
I'm using it. Yeah, I've been entering the monsters by hand as I need them. I can get some stats to come over from a vanilla 5e game when it comes to player-character sheets*, but monsters don't seem to match up. I'm not sure there's a way around it unless they were to one day release a Level-Up Compendium for Roll20

(* and even then, there's a lot I still have to go back through and fix by hand)
 


thuter

Explorer
Our group has been using the A5E character sheet in R20 for a couple of weeks now, and most of it works great, so amazing work! Two proposed fixes/updates:

1. When adding additional tools to the skills and tools proficiency field, the field size does not update and cannot be resized (so the extra tools you add disappear from the box on the bottom. This is sort of a problem for my Rogue with 5 tool proficiencies ^^" (I now grouped some of them together as a temporary fix).

2. Passive scores now seem to use 8+[skill mod]+[proficiency bonus], but it should be 10+[skill mod]+[proficiency bonus] instead (at least according to my version of the AG). It also doesn't add +3 when the skill has an expertise die.
 

paulvenner

Explorer
Our group has been using the A5E character sheet in R20 for a couple of weeks now, and most of it works great, so amazing work! Two proposed fixes/updates:

1. When adding additional tools to the skills and tools proficiency field, the field size does not update and cannot be resized (so the extra tools you add disappear from the box on the bottom. This is sort of a problem for my Rogue with 5 tool proficiencies ^^" (I now grouped some of them together as a temporary fix).

2. Passive scores now seem to use 8+[skill mod]+[proficiency bonus], but it should be 10+[skill mod]+[proficiency bonus] instead (at least according to my version of the AG). It also doesn't add +3 when the skill has an expertise die.
will add them on the next stuff to look at
 

Xaielao

Explorer
So I'm experience a bug with the NPC sheet, perhaps it's known but I couldn't find anything on the subject searching the thread.

I'm starting to set up my first a5e campaign, expecting to start sometime in the summer, so I've made a few test characters, and started laying out some NPCs & monsters and I've noticed that the Ability Score field seems to reset itself quite often. Usually when I assign a token to the sheet, or when it's been closed for a while or when I open the game at a later point.

Now it's not a huge deal because stuff like Skill modifiers, attack & damage bonuses are still there so I can eyeball things if I need to make an attribute roll, but since it also erases saving throws (but oddly enough, not the checked boxes), that could be a problem. Considering how often I also alter, customize or even create my own NPCs & enemies... I can't easily just refer to my MM for that info.

Am I alone in this bug? Perhaps I'm just missing something to 'finalize' the entries? If it's occurring for others it definitely needs looked at.
 

TheHand

Adventurer
So I'm experience a bug with the NPC sheet, perhaps it's known but I couldn't find anything on the subject searching the thread.

I'm starting to set up my first a5e campaign, expecting to start sometime in the summer, so I've made a few test characters, and started laying out some NPCs & monsters and I've noticed that the Ability Score field seems to reset itself quite often. Usually when I assign a token to the sheet, or when it's been closed for a while or when I open the game at a later point.

Now it's not a huge deal because stuff like Skill modifiers, attack & damage bonuses are still there so I can eyeball things if I need to make an attribute roll, but since it also erases saving throws (but oddly enough, not the checked boxes), that could be a problem. Considering how often I also alter, customize or even create my own NPCs & enemies... I can't easily just refer to my MM for that info.

Am I alone in this bug? Perhaps I'm just missing something to 'finalize' the entries? If it's occurring for others it definitely needs looked at.

I haven't had this happen personally to me and I've run a few sessions now with the sheet. The only time I was experiencing stats vanishing is if I was entering in monster stats too quickly and Tab-scrolling to the next one. It tends to like a moment to run its modifier calculations before you move on.
Otherwise maybe it's a web browser glitch?
 

TheHand

Adventurer
@paulvenner Thanks for your continued support on the sheet. Just a bug report and a few feature questions:

  • Bug: We're still having problems with the Initiative die roll button with Dexterity (I ended up making a generic roll20 macro for doing initiative as a workaround).
  • Are there still plans to for adding static bonuses to skills?
  • Is there any way to allow for rolling Advantage/Disadvantage with attack rolls, skill rolls, etc?
  • And lower priority, but it would be nice to have a die-roller for Hit Dice.

Thanks again!
 

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