Yaarel
🇮🇱 🇺🇦 He-Mage
This post is to clarify how the astral plane functions in 5e.
We know from the 5e Spelljammer setting that the astral plane comprises two aspects, the "wildspace" and the "astral sea".
The "wildspace" seems a shallow astral plane, that corresponds to closely to the outer space of the material plane, thus that allows faster-than-light travel for planet hopping. This FTL requires magic to enter, distinguishing the astral wildspace from the material space.
The "astral sea" seems a deep astral plane, the realm of thoughts, that allows planar hopping, including the Good celestial planes within the astral sea.
The starry sky illuminate both the shallow and the deep. The "astral" plane is literally astronomical. This likewise invites a correlation between the mindful archetypes of astrology and the physical locations of astronomy.
The astral plane is the travel routes between the D&D world settings. Some settings might be planets accessible by wildspace, perhaps Greyhawk and Blackmoor and their planet Oerth. Other settings may be planes, accessible by the astral sea, perhaps Eberron.
From the Spelljammer setting description.
"
SET SAIL FOR THE STARS!
A space-based adventure setting for the world’s greatest roleplaying game.
The Astral Plane [is] home of the stars and gateway to the heavens.
With the help of magic, spelljammers can
• cross the oceans of Wildspace,
• ply the silvery void known as the Astral Sea,
• and hop between worlds of the D&D multiverse.
The starlit realms of Wildspace and the Astral Sea.
"
We know from the 5e Spelljammer setting that the astral plane comprises two aspects, the "wildspace" and the "astral sea".
The "wildspace" seems a shallow astral plane, that corresponds to closely to the outer space of the material plane, thus that allows faster-than-light travel for planet hopping. This FTL requires magic to enter, distinguishing the astral wildspace from the material space.
The "astral sea" seems a deep astral plane, the realm of thoughts, that allows planar hopping, including the Good celestial planes within the astral sea.
The starry sky illuminate both the shallow and the deep. The "astral" plane is literally astronomical. This likewise invites a correlation between the mindful archetypes of astrology and the physical locations of astronomy.
The astral plane is the travel routes between the D&D world settings. Some settings might be planets accessible by wildspace, perhaps Greyhawk and Blackmoor and their planet Oerth. Other settings may be planes, accessible by the astral sea, perhaps Eberron.
From the Spelljammer setting description.
"
SET SAIL FOR THE STARS!
A space-based adventure setting for the world’s greatest roleplaying game.
The Astral Plane [is] home of the stars and gateway to the heavens.
With the help of magic, spelljammers can
• cross the oceans of Wildspace,
• ply the silvery void known as the Astral Sea,
• and hop between worlds of the D&D multiverse.
The starlit realms of Wildspace and the Astral Sea.
"