D&D 5E New Unearthed Arcana: Heroes of Krynn Revisited

WotC's Jeremy Crawford has announced a new Unearthed Arcana article today with redesigns from the prior Heroes of Krynn UA based on feedback, and in the following video he discusses that feedback and what's in the article: New iteration of Kender based on feedback survey, due to mixed response. This time is a back to basics, aiming to capture 1E AD&D fearlessness, curiosity and taunting...

WotC's Jeremy Crawford has announced a new Unearthed Arcana article today with redesigns from the prior Heroes of Krynn UA based on feedback, and in the following video he discusses that feedback and what's in the article:
  • New iteration of Kender based on feedback survey, due to mixed response. This time is a back to basics, aiming to capture 1E AD&D fearlessness, curiosity and taunting skills. Delve into their origins from Gnomes in deep history.
  • Kender are no longer fey creatures who grab objects from the Feywild
  • Tweaked Feats from prior article
  • Tweaked Backgrounds from prior article
  • Brand new rule giving a list of free Feats for ANY Background
  • Free Feat rule for Level 4 for all characters that doesn't take the ASI away, based on a curated list
  • Reveals that in the Adventure, healing magic is already back.
 

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Maxperson

Morkus from Orkus
A "culture" can be as small as ten people in a gang.
That would be a subculture.

"Culture tends to point to large groups of people within a certain geographical area. A subculture is a group within a culture that differs from the general consensus. They have a unique set of beliefs and values that don't necessarily align with the wider culture."
 

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Faolyn

(she/her)
They already got rid of that is the issue. They had a perfectly playable race that wasn't even problematic in any of those ways, that just had the ability to borrow things from hammerspace a few times a day. They just made it completely vanilla and meaninglessly unique for basically no reason, I really don't get why people would complain about an ability that doesn't require kender to steal anything but retains their "huh, how did I find this?" qualities.
Probably because it made them fey, which (a) has been done a lot recently (and I like the goblins-as-fey thing) and (b) may go against Dragonlance lore. I don't know much about the setting, but I don't recall there every being a heavy fey presence.
 

Scribe

Legend
Black robes taking the Slytherin route of "not evil" just "ambitious".
It just speaks to what I've asked many times.

What is actually cosmic Evil (not evil) as an actual entity in ones setting? Do you have to be that Ax-Crazy guy to be 'Evil'?

Personally I think thats a pretty limiting and boring view on things, but I dont treat Alignment as a straightjacket...
 


Parmandur

Book-Friend
Heh, I only agree here because backgrounds themselves are customizable. So 50e should encourage the DM and player to agree on what proficiencies, assets, and backgrounds to swap around for a particular custom background concept.
Customizable, but with very coherent and approachable defaults for people. Great for onboarding people, and helping with a coherent character build.
 

Maxperson

Morkus from Orkus
Or three Kobolds in a Trench Coat.

download.jpeg
 

Nikosandros

Golden Procrastinator
In general I like this UA. I dislike the fact that divine favor has a benefit that depends on alignment. In general, alignment is just a descriptor in 5e (in fact I drop it in most of my games) and it feels weird to me to see this.
 

Parmandur

Book-Friend
In general I like this UA. I dislike the fact that divine favor has a benefit that depends on alignment. In general, alignment is just a descriptor in 5e (in fact I drop it in most of my games) and it feels weird to me to see this.
It does make sense in the Holy War scenario that this is meant for, however.
 


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