Ruin Explorer
Legend
That at least that Pillars one has a triumphant option for if you a specific background, I think it's philosopher, you can say "I KNEW IT!!!" or something to that effect. But yeah that kind of thing is super-annoying.The main villain, Melissan. I spotted "you are the villain" right off, and the game frustrated me at every turn when I tried to attack her, or even not do what she said. And it's not like my Intelligence 20 Kensai/Wizard was too dim to figure it out! There is a lesser one in Pillars of Eternity, where when confronted with the revelation that the gods aren't real, all the dialogue options are shocked and amazed, with no "yeah, yeah I figured that out weeks ago, tell me something I don't know".
EDIT - Tried to link it but it won't work - Nihilist Philosopher gets to say it anyway!
Definitely some people will be. But honestly that's a better footing for learning to DM than learning from adventures written in the 1970s through 1980s! So if Gen X could learn from the original Keep on the Borderlands or Tomb of Horrors, I'm sure Gen Z will be fine learning from The Witcher 3 or Dragon Age Inquisition.maybe some people are learning to DM from CRPGs?
But unfortunately the adventures I'm thinking of are either older (so it's unlikely) or written by people who are older (who thus didn't learn from that).
I don't think I've seen any published adventures written by really young people yet, but I have seen RPGs written by them, and a lot of them have been really shockingly impressive (if leaning hard towards rules-light).