RPG Print News – Troll Lord Games, Catalyst, and More

Dungeons & Dragons has Norse adventures and magic items. Castles & Crusades has a plane hopping outpost and lots of fantasy names. They also have an animal PC settings for kids and adults. Shadowrun has some city supplements for adventuring. Root - The Roleplaying Game gets maps that would also work with Harvesters. And there is a game of playing healers to monsters gone mad.

Dungeons & Dragons has Norse adventures and magic items. Castles & Crusades has a plane hopping outpost and lots of fantasy names. They also have an animal PC settings for kids and adults. Shadowrun has some city supplements for adventuring. Root - The Roleplaying Game gets maps that would also work with Harvesters. And there is a game of playing healers to monsters gone mad.

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Note: RPG Print News covers new RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are only available directly to customers through kickstarter or as print on demand.

Bergman Outlandish | Book of Names by Troll Lord Games
  • SYSTEM: Castles & Crusades
  • PRODUCT TYPE: softcover supplements
  • RETAIL PRICE: $9.99 each
  • DESCRIPTION: Both of these books will be helpful to GMs in many different fantasy RPGs not just AD&D 3E, wait that is another universe, I meant Castles & Crusades. Bergman Outlandish describes an outpost in the wilderness of the planes. The town of Bergman moves through space and time at its leisure, as if it had a will of its own or a purpose of its own. It appears on any plane of existence, in any dimension, and at any time for a few moments or for years before moving on. Its general appearance and the butte upon which it sits do not change. It is a refuge for wayward souls lost in the planes or weary of the world. The flotsam and jetsam of the universe drift in from time to time, some taking up near-permanent residence, while others stay only for a tasty meal before moving on. Reminds me of The Lighthouse. Book of Names. Never easy and often quite challenging, developing unique and flavorful names is a vital part of any role-playing game experience and to creating verisimilitude in the game world. The naming conventions used combine personal and family names along with syllable elements and present the information in easy-to-use tables for dwarves, elves, gnomes, halflings, hobgoblins, humans, goblins, orcs, half orcs, and ungern. Ungern are Aihrdian monsters and the spawn of Unklar, the Horned God. Picture in the Codex of Erde.
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Harvesters Boxed Set by Troll Lord Games
  • SYSTEM: Castles & Crusades
  • PRODUCT TYPE: box set for both kids and adults
  • RETAIL PRICE: $49.99
  • DESCRIPTION: This one looks like a winner. Includes: box, Harvesters rules and monster book, dice, character sheets, Wheat Hollow Gazetteer, maps of Wheat Hollow, and three adventures: Wheat Hollow, Lost Fang’s Gold, and Black Tim’s Prize. PCs play badgers, rabbits, squirrels, and otters in the roles of the greatest heroes: knights, druids, clerics, rogues, wizards, and fighters. Together they tackle the greatest of adventures, from rescuing those in need to finding a lost treasure. Wheat Hollow is a setting centered around the cool waters of Lake Lotor. Harvesters is a game for the inner child in all of us (the same one having Hellboy fight the Witch-king using D&D rules).
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The Rune Thief | Norse Grimoire by Mana Project Studio
  • SYSTEM: Dungeons & Dragons Journey To Ragnarok
  • PRODUCT TYPE: hardcover supplements
  • RETAIL PRICE: $29
  • DESCRIPTION: The Rune Thief, inspired by Norse myths and legends, is for characters of level 1st to 7th level. PCs travel from Midgardr through the Nine Worlds in nine adventures. Something terrible is about to disrupt Midgardr. The PCs explore the heart of Midgardr and try to stop a threat mysterious. Norse Grimoire brings Galdrastafir (Icelandic magical staves) and the Elder Futhark (the alphabet of the Runes of Knowledge) to a fantasy campaign. These items are based on research of ancient sources: Poetic and Prose Edda, along with Runic Poems. The Icelandic symbols were inspired by authentic grimoires filled with cryptic runes and staves with Norse echoes and sometimes bounded to continental magic, Middle Age esoteric, or alchemical doctrine.
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Emerald City | The Third Parallel by Catalyst Game Labs
  • SYSTEM: Shadowrun - Sixth World (City Edition Seattle, 6th Edition)
  • PRODUCT TYPE: hardcover supplements
  • RETAIL PRICE: $49.99 each
  • DESCRIPTION: Emerald City is the shadow capital and home to spies, smugglers, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, hackers, con artists, hustlers, and more. PCs compete to try to climb to the summit of the shadowrunning world. Seattle is wanted by all the powerful forces, but they tear each other apart trying to take it and none can devour the sprawl whole. Maintaining that balance is the core desire of city leaders; undoing it has become the obsession of the city’s enemies. Whether shadowrunners decide to pick a side or just play all sides against each other, there is plenty of work to be done and danger to avoid. In The Third Parallel the threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning and plots are fomenting, and shadowrunners have the chance to learn what’s happening in enough time to make some nuyen and save a few lives—including their own.
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Clearing Map Pack by Magpie Games
  • SYSTEM: Root - The Roleplaying Game
  • PRODUCT TYPE: 8.5” X 11” maps
  • RETAIL PRICE: $14.99
  • DESCRIPTION: Laminated and ready for drawing upon with dry-erase markers for setting up a unique version of the Woodland. Includes forest maps for autumn, winter, swampland, and redwood.
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Monster Care Squad - Legends of Ald-Amura by Sandy Pug Games
  • SYSTEM: unique
  • PRODUCT TYPE: hardcover corebook
  • RETAIL PRICE: $60
  • DESCRIPTION: Set in the tranquil world of Ald-Amura which has beautiful Monsters as guardians. A mysterious poison known as The False Gold finds its way into the veins of the world's Monsters, causing terrible, maddening Wounds, which drive these incredible beings into uncontrollable rages. The once unbreakable bond of harmony and respect between Humans and Monsters is on the brink of collapse, and it's up to the PCs to set things right. The PCs are Monster Care Specialists, elite vets equipped with the knowledge to heal any wound, given enough time and preparation. They travel from town to town finding Monsters infected with The False Gold, diagnosing their illnesses, crafting cures, and healing their minds and bodies of the strange, magical Wounds. There are three phases of play. First a Diagnosis phase, where the PCs arrive, assess the situation, asks questions, and solve minor problems in exchange for information and leads. Then begins the Synthesis phase: brewing cures and salves, preparing spells, and making plans. Finally, in the Symbiosis phase the PCs face the Wounded Monster and attempt to cure its wounds and restore its enraged mind. PCs may see the Monster grant them a portion of its power in the form of magical Monster Gifts as thanks.
 

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Charles Dunwoody

Charles Dunwoody


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bulletmeat

Adventurer
I haven't played since 2e but heard one of the other issues w/the updates is everything is wireless and hacking is to easy/rampant. Is this a 6e thing?
 

I haven't played since 2e but heard one of the other issues w/the updates is everything is wireless and hacking is to easy/rampant. Is this a 6e thing?

Shadowrun eventually having to come to grips with wireless connections is a problem that predates 6e. Fifth ed. doesn't handle that well either, but imo 6e's issues are so big it'd be hard to care about something as minor as wireless hacking.
 




sithholocron

Villager
Does anybody here play Shadowrun 6e? I just took a peek at the subreddit for the first time in a long time and apparently everyone there hates 6e and still plays 5e. Has it been a huge flop?

I bought 6e corebook, and 4 starter sets... the starter sets was so I could get 4 sets of those beautiful d6 dice in the box. then I tossed the rest of the box out because it was literal trash. just like the rest of 6th edition.
Now mind you, its really the mechanics of the whole new system that are garbage.
I don't know if it is a flop. they are still making books for it. but the setting advanced, so thats the important thing and I don't think it matter what system you are playing to advance the storyline.
 

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