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What are your five post-apocalyptic RPG books?

Mercurius

Legend
No, I'm not talking about the post-apocalyptic genre, but rather a variation of "desert island discs" - but more appropriate to the times. The scenario: Some kind of apocalypse occurs, but one in which you survive and, somehow, you can still play RPGs. I know, craziness, but go with it. For whatever reason, you can keep only five RPG products - whether to read or play (and not counting dice). Which are they?

A couple further points: they have no selling or bartering value - the value is solely the product itself and its contents for your enjoyment (reading or playing). You have everything else necessary - pencil and paper, dice, maps, etc.

Finally, it has to be a distinct product: no slipcases of three books (unless it is something like SJ, but not the D&D core rule set), no Kickstarter mega-packages. But it can be a box set. Meaning, any singular product (e.g. with a unique ISBN) is fine.

Oh yeah, transportation is not a problem - so you don't have to worry about weight (Ptolus, yay!). But you can't pick PDFs - these are hard copies. Paper, cardboard.

Alright, go for it. And as a bonus, explain your post-apocalyptic RPG plans. I'm going to think on it and post later.
 

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payn

He'll flip ya...Flip ya for real...
  1. Traveller Mongoose 2E
  2. Pathfinder Classic RB
  3. Pathfinder Classic APG
  4. Dungeon Crawl Classics RB
  5. Battletech Armored Combat
Assuming I have players; I figured having the rulebooks for my favorite games will have to do. I can make up the adventures myself.
 

Mercurius

Legend
  1. Traveller Mongoose 2E
  2. Pathfinder Classic RB
  3. Pathfinder Classic APG
  4. Dungeon Crawl Classics RB
  5. Battletech Armored Combat
Assuming I have players; I figured having the rulebooks for my favorite games will have to do. I can make up the adventures myself.
I'm not a Pathfinder player, but I'd consider the PF2 corebook as one of my five, as a complete D&D system that wouldn't require anything else.
 


payn

He'll flip ya...Flip ya for real...
I'm not a Pathfinder player, but I'd consider the PF2 corebook as one of my five, as a complete D&D system that wouldn't require anything else.
I'll play PF2, its a good system, but prefer PF Classic. For PF1, I think you need at least the rulebook and Advanced Players Guide. So, it had to take two spots. If I was able to slide another book in there, it would be Call of Cthulhu.
 






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