Cool that you mention for gold and glory. Bad that you responded to a post from twelve years ago... n_nYou can also get For Gold and Glory as well incase Ebay doesn't help out too much or what not. It's pretty much 2E, a retroclone though, and I've heard its pretty much verbatim/closest to actual DND 2E. Even combines the DMG and MM of 2E with it.
The PDF is free. So with this+whatever other 2E books you want (I suggest a number of the Leatherette+Historical Reference books+the actual 2E MM) and your pretty much good to go on anything 2E related/running it.DriveThruRPG
www.drivethrurpg.com
It really helps to understand that the BX/BECMI/Cyclopedia line's high level characters are less up-powered than their AD&D equivalents. Cyclopedia p293 notes that levels over 12 should be AD&D:BasicD&D:If you know any of the early editions - AD&D, 2e, or Basic etc. - you can figure out and use materials from the others.
I wasn't a child, but... yeah, this seems to have been a common experience. 1E was really not well organized or explained. That said, it was something new and the basic idea was a real attention grabber that people loved...1E confused the hell out of me as a child but I played it and loved it.
So, I'd say that 1E is worth a look - but 1E will challenge you NOT to like it while hiding what's good about itself.
We didn't have any problems gaining levels in 2e, all the way to level 24-26. But our group was powerful and the fights were intense, high xp affairs.One difference, as I recall, was that 1E had the "XP for treasure" system, which 2E didn't. Only the XP tables weren't adjust accordingly, resulting in impossible XP requirements at higher levels. I seem to remember that a magic user would have to kill a dozen great wyrms single-handedly to go from 10th to 11th level.