Helldritch
Hero
And even if it were only the equivalent of 5 encounters. They would all be at once. This means a sure TPK.if they have enough to have 12 encounters all in 1 place they are leaving a lot of empty space... it's like when you put 3 people on mike jorden leaving 2 players with no one gaurding them.
Just as the players have resources to find the keep or whatever, so have their foes.it seems kind of contrived that you can guarantee that they got found before they finish there long rest... and 60ft is nothing
So far, this never happened to me. Might be because you have experienced only adversarial DM that invent threats on the spots. When your DM uses only what was written as it was, you can only blame yourself.I find the oppsite... they would just make more mon maxed characters, or quit and find a new DM.
And I have seen 5th level characters do it.yes I rarely see 3rd level wizard pull off a 5 min work day... becuse they don't have the resources to do it easy (not that it can't happen)
And yet, 5 activations of teleport circle is more than enough. At some point, you have to check which component you will want to have in better quantities and what this amount of component will imply. Will you buy potions of haste, flying, healing or scrolls? And if those 95 other shot at teleport circle you bought prevent you to buy the potion that would have helped you then it was a poor choice. When you manage your gold and resources that are in limited quantities, then you have to make choices.I have never seen a party that is BOTH able to teleport AND doesn't make sure they have components. it seems so counterintuitive to be able to go anywhere as an action AND be high level AND not be able to keep tract of what is needed.
why didn't they buy more? I mean
50gp you can buy 100 teleports worth for 5,000gp
- Components: V M (Rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)
No, you asked me how my tables wanted to play. I told you so. I am not bragging; as I do make session zero whenever a new player is coming in (which is relatively rare, my tables are very stable) and these new players are invited to assist a few games to see what it is all about. During session zero all players will vote on rule changes if needed and the majority will decide. And I am but one vote. Not 13 (12 players, one DM, 6 players per group).I am so glad I gave you the chance to brag that people don't leave when you keep killing characters over and over again when they don't play the way you want
You assume that I am an adversarial DM, which I am not. Stop assuming the worst and think about it. There is not only one play style and even within in a play style, there are variations that can go in quite opposite directions. Do my players do the 5 mwd? It can happen and they do pull it off. But the 5mwd is by no means the only play style we have. Do we always do 6-8 encounters? Of course not, we strive to do both for game balance and to have a certain narrative that we like. But the narrative will always supersede the 6-8 whenever logic and story dictate. But there is no guarantee that one or the other will happen.
Edit: Added missing words. Thanks auto corrector.
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