Undrave
Legend
When it comes to game design concept I'm a big fan of the '8 aesthetics of fun' taxonomy presented in this paper
https://users.cs.northwestern.edu/~hunicke/MDA.pdf (Though I support the AngryGM's suggestion of swapping 'Submission' by 'Abnegation')
Later expansion have added 'competition' as a 9th.
I think it's a good way to view game design and what can bring people to certain games. It's important to note that they do not have to be absolutes, that people are on a complex spectrum regarding all eight of those, and that their taste can change a lot depending on circumstances and what other aesthetics are in play.
https://users.cs.northwestern.edu/~hunicke/MDA.pdf (Though I support the AngryGM's suggestion of swapping 'Submission' by 'Abnegation')
Later expansion have added 'competition' as a 9th.
I think it's a good way to view game design and what can bring people to certain games. It's important to note that they do not have to be absolutes, that people are on a complex spectrum regarding all eight of those, and that their taste can change a lot depending on circumstances and what other aesthetics are in play.
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