payn
I don't believe in the no-win scenario
A couple theories I have. The first one is that video games enjoy a much much larger user base. With that comes a wide variety of games that go from causal all the way up to hardcore. There is plenty of room for causals and hardcore players to chat about their hobby. The second is that there is no D&D (800# gorilla) equivalent in the video game hobby. Due to D&D's crushing orbit it dominates all discussion fairly or not. TTRPGs attract intellectually and technical minded folks who enjoy comprehensive discussions and arguments. However, due to there can be only one king of TTRPGs, there is often a winner takes all stakes to how the games are described, theorized, and general attitudes towards those of its community. Its a rare combination of low community population, but highly demanding conceptualized theory.At the risk of inviting you to swat at a hornet's nest, I am curious as to why you think that is the case? Would you perhaps like to speculate on what could account for this difference between TTRPG and video game communities?
Just my theory.