D&D 5E Get The Vecna Dossier Free At D&D Beyond

WotC is offering a free product which you can claim by signing into D&D Beyond, including Vecna’s 5E statistics. The dossier includes the stat block plus a half page or so of lore. Vecna's stat block is a CR 26 undead wizard, prior to the fallen paladin (and former bodyguard to the lich) Kas's betrayal. That means he still has his hand and eye, although he is a time traveller and can appear...

WotC is offering a free product which you can claim by signing into D&D Beyond, including Vecna’s 5E statistics.

The dossier includes the stat block plus a half page or so of lore. Vecna's stat block is a CR 26 undead wizard, prior to the fallen paladin (and former bodyguard to the lich) Kas's betrayal. That means he still has his hand and eye, although he is a time traveller and can appear in different worlds and eras.

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The archlich Vecna is one of the most iconic villains of Dungeons & Dragons lore. And now you can bear witness to his necromantic magic with the Vecna Dossier! Available at no cost with your D&D Beyond account, this thrilling supplement details the legacy and statistics of the Undying King himself!

This claim unlocks the contents of this promotional supplement for use with D&D Beyond, including the supplement in digital format in the game compendium and in the searchable listings, character builder, encounters, and digital sheet.

 

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Nikosandros

Golden Procrastinator
Of course, it was one year ago. And there was nothing definitive. Things can and will change in the next years. But as I said, it is something they are considering.
 





as far as I can tell quickening a spell doesn't do anything to prevent from being counterspelled. Not the End.
Subtle Spell is a better option, but your spending resources and it is a DM judgement call. Still not likely the End.

That is a best way to stop him using reactions, but why do you say 2 turns? Also, it doesn't stop him using his Lair actions, or Action.
Dread Counterspell works on the first Shocking Grasp, if it is Quickened, not the 2nd. It does not work at all if Shocking Grasp is Subtle Spelled.

And Open Hand Monk:
You can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target.

It can't take reactions until the end of your next turn.

If the monk hits on say, the 2nd or 3rd attack (with Flurry of Blows, we are talking a minimum of 4 attacks in a turn). No more Reactions for Vecna that turn, or until the monk is done the next turn.

The Lair Actions help immensely. They are indeed game changers. I just read that adventure (for level 20 chars). But it still does not remove the fact that swapping LA's for Reactions is a terrible design decision.
 

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