Level Up (A5E) Running A5E rules and mechanics in a O5E game

Xaielao

Explorer
As a GM, I get where your coming from OP. As a player, why would you 'not' want to run the new classes. There's so much more there to make playing fun lol.
 

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Faolyn

(she/her)
As a GM, I get where your coming from OP. As a player, why would you 'not' want to run the new classes. There's so much more there to make playing fun lol.
There are a few o5e archetypes that don't have a proper LU equivalent. Like, one of the sample characters I made way back during the playtest days was an Echo Knight (she had the Circusfolk background and her echos were rainbow colored). And one of my players wouldn't be able to convert his existing character because he's playing a Sun Soul monk and that's actually a big aspect of his character.

But for the more standard types of archetypes that do have LU equivalents, the LU versions are usually much more interesting, IMO.
 

Anselm

Adventurer
There are a few o5e archetypes that don't have a proper LU equivalent. Like, one of the sample characters I made way back during the playtest days was an Echo Knight (she had the Circusfolk background and her echos were rainbow colored). And one of my players wouldn't be able to convert his existing character because he's playing a Sun Soul monk and that's actually a big aspect of his character.

But for the more standard types of archetypes that do have LU equivalents, the LU versions are usually much more interesting, IMO.
The o5e subclasses can be used with the LU classes though. Why can't you convert those over?
 


PQuix

Villager
As a GM, I get where your coming from OP. As a player, why would you 'not' want to run the new classes. There's so much more there to make playing fun lol.
Well, my players are still quite new to D&D, and I want to give them a taste of the game before I start introducing too much new stuff on their side.
For example, the sheer amount of Maneuvers the Fighter gets in A5E would give all my players analysis paralysis at this stage.
 

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