Gnoll Hunt Master, 4e Monster Manual (pg 133)
Gnoll Hunt Master | Challenge 1 |
Medium humanoid (gnoll), Chaotic evil | 200 XP |
Armor Class 13 (Leather Armor)
Hit Points 27 (5d8 + 5; bloodied 13)
Speed 35 ft., climb 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0)) |
Saving Throws Dex +4, Cha +2
Skills Acrobatics +4, Perception +5, Stealth +6
Senses Darkvision 60 ft., Passive Perception 13
Languages Gnoll
Proficiency Bonus +2;
Maneuver DC 12
Hunter's Quarry. The gnoll deals an extra 5 damage, of the attacks type, to a creature it has marked (see Longbow).
ACTIONS
Multiattack. The gnoll makes two Longbow attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 5 (1d6 + 2) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.
Hit: 6 (1d8 + 2) piercing damage, the target is marked, and the target’s speed is reduced by 10 feet until the end of its next turn.
Hyena Sense (1/Rest). The gnoll touches a hyena (including giant hyenas). As long as the gnoll maintains concentration, the gnoll can use a bonus action to see and hear what the hyena sees and hears for up to 1 hour.
BONUS ACTIONS
Hunter's Veil (2/Day). The gnoll camouflage's itself, it gains a +10 bonus to Dexterity (Stealth) checks to hide itself as long as it doesn't move and it takes no actions.
EQUIPMENT
longbow, handaxe, leather armor