D&D 5E New Spellcasting Blocks for Monsters --- Why?!


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Vaalingrade

Legend
I don't understand why that would be.
Because if you have static DCs and PCs that can actually improve, designers tend to want to make sure there's still a 'challenge' and so come up with more and more in-universe reasons to have a thing with a higher DC instead of accepting that scaling DCs are a narrative tool, not in-universe physics.
 

I don't understand why that would be.
One of the common misconceptions on how 4e was structured was that it had a built-in challenge treadmill where everything mostly matched up with the players progression so as they gained power and more skills the world changes so the odds basically never shift. This isn't actually how the game works but it is how the majority of tables ended up doing it.
 

Vaalingrade

Legend
One of the common misconceptions on how 4e was structured was that it had a built-in challenge treadmill where everything mostly matched up with the players progression so as they gained power and more skills the world changes so the odds basically never shift. This isn't actually how the game works but it is how the majority of tables ended up doing it.
This was how 3.x actually worked (Adamantine doors everywhere once you hit high level) and what 4e was trying to correct.
 

Minigiant

Legend
Supporter
I think static DCs with characters only progressing if it's in their wheelhouse is better for various reasons. But I would go back to spending skill points if I had my druthers.
Oh I agree. But I'd do multiple levels of profiency.

One of the common misconceptions on how 4e was structured was that it had a built-in challenge treadmill where everything mostly matched up with the players progression so as they gained power and more skills the world changes so the odds basically never shift. This isn't actually how the game works but it is how the majority of tables ended up doing it.
The dungeons scaled. The planes were on tiers. The rest of the world didn't scale and didn't move.

The problem is many thought the world scaled with the players to make a threadmill. No. It's just that.. that dungeon.. is on the last layer of Hell and if you aren't epic, it's suicide. No one was forcing you to travel to Hell.
 
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Micah Sweet

Level Up & OSR Enthusiast
One of the common misconceptions on how 4e was structured was that it had a built-in challenge treadmill where everything mostly matched up with the players progression so as they gained power and more skills the world changes so the odds basically never shift. This isn't actually how the game works but it is how the majority of tables ended up doing it.
Another problem with 4e's presentation. That game was a master class in how not to market a game.
 


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