D&D 5E Vs Vecna battle simulations.

DND_Reborn

The High Aldwin
But Hjalman would have not gotten the Furry of Blows off, cause Vecna would have had two reactions.
Yes, he would. He didn't attack VECNA with his first attack/hit. He attacked the PILLAR next to them both.

That initiated his Attack action, allowing him to use Flurry of Blows, and the first of those hit Vecna, and he denied Vecna reactions. So, wthether he had one or two reactions, he couldn't use them.
 

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Yes, he would. He didn't attack VECNA with his first attack/hit. He attacked the PILLAR next to them both.

That initiated his Attack action, allowing him to use Flurry of Blows, and the first of those hit Vecna, and he denied Vecna reactions. So, wthether he had one or two reactions, he couldn't use them.
That's dumb and I would not allow it. It's just a weird gamey action.
 

DND_Reborn

The High Aldwin
I can't imagine many DMs ruling any of the following are not magical in nature. Here's my thinking:

Flight of the Damned
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Specifically says "conjures".

Vile Teleport
It is, literally, a teleport---certainly magical.

Dread Counterspell
Has the word "Counterspell" in the feature name, would indicate a magical function IMO.

Fell Rebuke
Again, as part of this, Vecna teleports-- so magical.
 

DND_Reborn

The High Aldwin
That's dumb and I would not allow it. It's just a weird gamey action.
I'll acknowledge it is a strange system, but unfortunately the monk has experienced Vecna's Fell Rebuke already, so has some knowledge of it, and otherwise it is a failing of the Flurry of Blows feature that you need to take the attack action FIRST. (Sort of like Shield Master requiring the Attack action before the bonus action to knock prone.)

You have to work with the system as it is since we aren't doing house-rules. 🤷‍♂️
 

I can't imagine many DMs ruling any of the following are not magical in nature. Here's my thinking:
I would be strict, but only because the same rule has to apply to PCs. For example, I'm not going to tell a paladin player their divine smite doesn't work, even though it doesn't meet any of the criteria, because dealing radiant damage with a melee weapon is "obviously magic."

Maybe a spell in the name of the ability counts as "in the description," though. I could see that.
 

DND_Reborn

The High Aldwin
I would be strict, but only because the same rule has to apply to PCs. For example, I'm not going to tell a paladin player their divine smite doesn't work, even though it doesn't meet any of the criteria, because dealing radiant damage with a melee weapon is "obviously magic."

Maybe a spell in the name of the ability counts as "in the description," though. I could see that.
Fair enough, but it has already been established divine smites, ki-empowered strikes, and other features do not work under an Antimagic Field. 🤷‍♂️
 

DND_Reborn

The High Aldwin
More importantly. Somehow in this turn Vecna lost a reaction. During Leon's turn you said Vecna has one reaction remaining, when he has two after that. And I would not have used one in response to Malek.
Here is a complete list of Vecna's uses of reactions and legendary resistances (I think I missed LR someplace though...)

Round 1:

On Malek's turn, Vecna used Fell Rebuke (1 reaction).
On Hjalman's turn, Vecna used Fell Rebuke (2 reactions).
On Egar's turn, Vecna uses Legendary Resistance (1).
VECNA'S turn, reactions refresh.
On Leon's turn, Vecna does nothing.

Round 2:

On Malek's turn, Vecna used Fell Rebuke (1 reaction).
On Hjalman's turn, Vecna uses Legendary Resistance (2).
On Egar's turn, Vecna used Fell Rebuke (2 reactions).
VECNA'S turn, reactions refresh. VECNA uses Dread Counterspell (1 reaction). (This is probably what you are missing because he had to use it in response to my having Egar use shield against the attacks by Afterthought.)
On Leon's turn, Vecna used Fell Rebuke (2 reactions).

Round 3:
On Malek's turn, Vecna used Fell Rebuke (3 reactions).
On Hjalman's turn, Vecna no longer can use reactions.
On Egar's turn, Vecna does nothing.
Currently VECNA's turn...
 


Fair enough, but it has already been established divine smites, ki-empowered strikes, and other features do not work under an Antimagic Field. 🤷‍♂️

Source? The only thing I can find, other than the actual Sage Advice I cited, is a tweet from Crawford saying IDS “definitely works” and DS is “DM’s call.”

 

DND_Reborn

The High Aldwin
Don't know why he would do this. An 18 matches Egar's AC WITH shield, so he has no need whatsoever to use it, and I would not use it just to make an Afterthought hit.
My bad, he shouldn't have. For some reason I was thinking Egar's AC had a DEX bonus, but you are correct--it is just 18 regardless. I have updated the prior post, removing Vecna's use of Dread Counterspell (and restoring those HP to Egar, currently at 75 hp now).

However, it doesn't change the current state of things:

It is Vecna's turn, he has all his reactions back, but can't use them.
 
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