FitzTheRuke
Legend
Maybe if you were the thousand year-old master of Pepsi drinking urges?And then, if that monster thinks about drinking a Pepsi (and I have no knowledge that they're thinking this) I can then take my readied action?
Maybe if you were the thousand year-old master of Pepsi drinking urges?And then, if that monster thinks about drinking a Pepsi (and I have no knowledge that they're thinking this) I can then take my readied action?
So you're saying the trigger for a reaction does not have to be something the creature taking the reaction, needs to be aware of?
So I can (for example) take the Readied action to Attack a monster 'If they think about drinking a Pepsi'?
And then, if that monster thinks about drinking a Pepsi (and I have no knowledge that they're thinking this) I can then take my readied action?
A readied action EXPRESSLY requires a perceivable trigger, so no.
But it's not a requirement for EVERY possible reaction.
Ok, lets take Feather Fall (1 reaction which you take when ''you or a creature within 60 feet of you falls''). No requirement of a 'creature you can see' even.
Would you allow a Wizard in your game, to cast Feather fall on a Hidden, magically Silenced and Invisible rogue, who stumbles over a hidden open pit, in the darkness?
The Wizard PC is totally unaware that his Rogue buddy has fallen at all.
Yes, or No.
Ok, if the adventure says that, I’m much more inclined to agree that the change of wording from counterspell is intended to mean he can tell a spell is being cast even with no visible indication. That seems like very important context that should have been in the dossier. Thanks for pointing that out.He’s the Lord of Secrets and one of the top knowers of magic. The adventure that came with says he can simply tell what his opponents are casting and what they are capable of by looking at them.
At the end of the day, the change in result is really not all that great, regardless of how you slice it. We are still debating how just two characters (TWO) are "barely able or not able to kill Venca in just one round". If that's the area we are debating, than there is no debate, because once you bring in 4 characters (aka the normal), than Vecna is just straight up toast.You need to estimate your odds of a crit in a round, then multiply that by the average damage of the extra dice only (and to be more accurate you would also need to factor in Arcane shot, because you sure as hell would use arcane shot on a crit).
I also would go with 16. Based on the first round, I feel pretty confident in even a 16th level's groups ability to be able to take this guy down.I would drop to 16 (then 13, then 10) because 17 is still tier 4 and Egar will have pretty much the same spells. Knowing what we know now, Vecna would go down even faster.![]()
Yeah this makes sense.Asking politely…
Can the people who want to engage in endless squabbles over the rules please move that conversation to a new thread? Some of us would like to enjoy the spectacle of Vecna-stomping without added distraction.