D&D 5E New Spellcasting Blocks for Monsters --- Why?!

Vaalingrade

Legend
"This is how the game works, this is why we did this"

It's important especially for the homebrew and house rule set so they know what moving parts are going to be effected and whether a certain thing is actually important to the functioning of the game or enforcing flavor or behavior the designers are trying to encourage or whatever.
 

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I'm not talking about public statements. I'm talking about explaining their design choices and intentions for the system in the books (particularly the DMG).

And besides, whether or not people have a negative reaction, its good practice to tell your audience why you made the choices you made.
the 4e books were the most user friendly and most direct with what and how... and people said it wasn't 'magic' enough
 

Micah Sweet

Level Up & OSR Enthusiast
the 4e books were the most user friendly and most direct with what and how... and people said it wasn't 'magic' enough
I wouldn't say the 4e rules were all that user friendly. They were extremely jargon-y and technical, and put too much emphasis on putting items into boxes. Just explain what your intentions are, in plain language, and it will be fine.
 

I wouldn't say the 4e rules were all that user friendly. They were extremely jargon-y and technical, and put too much emphasis on putting items into boxes. Just explain what your intentions are, in plain language, and it will be fine.
that is what 4e did... it went oout of it's way to, and people claimed it was too ridged and not magic enough because they showed the math and it worked
 


Micah Sweet

Level Up & OSR Enthusiast
that is what 4e did... it went oout of it's way to, and people claimed it was too ridged and not magic enough because they showed the math and it worked
People didn't object to 4e because the math worked (although it was and presented itself as extremely rigid). Good math is not the only part of design that matters. Its not even the most important part.
 





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