Thomas Shey
Legend
Sure, I said dice pool systems can be more involved, and that can certainly cloud things (Vampire would be an example of a game where I found it rather difficult to have a sense before rolling how good my chances are).
You and everyone else.
What I men by can't figure out the probabilities, is the player is gauging more by the situation itself than by the numbers, and so they aren't sitting there tallying them to arrive at a clear probability. This is just a matter of preference. Personally I find it a better play experience when a player doesn't know they have a 10% chance, but rather have a sense that the chance is rather low. To me that matches more how I experience life in general.
The issue I always have with this is people's sense of "what rather low" is can vary too much.