Lanefan
Victoria Rules
For me, if it's that planned out it becomes far less spectacular and far more a quasi-foregone conclusion. Fun to pull off, sure, but also much less exciting.Yeah, see, I don't personally consider "Spectacular because it randomly happens 1 time in 500." to be useful game design. The probability that said thing will happen at a really interesting moment in the game is not even 1 in 500, it is probably more like 1 in 1 million. Even if the odds are much better than that, its not really all that special when it is just luck of the dice. I want to DO something that is spectacular, not just witness it randomly happening. I'd much rather go with a design like 4e (or 5e for that matter) where if you want spectacular, you plan it out, work on it, set it up, and make it happen.
The spectacular comes when you're down to your last hit point and pull off that 1-in-200* critical hit that takes down the far-superior foe one segment before you'd have almost certainly met your end. (I've DMed this very situation, by the way, and it was truly awesome!)
The spectacular comes when you're fleeing a terrifying foe and have one chance of escape, that being to leap (against considerable odds) across a wide gap to a suspended cage above a large pit and hope the pursuer fails the same leap and falls. (I've DMed this one too, also awesome; though safely getting him back from the cage to solid ground later proved to be a challenge

* - odds approximate, but 1/d20 followed by 1/d10 is, I think, 1 in 200.
I use random magic item tables All. The. Time. as that's how I determine what's for sale in any given place at any given time the PCs happen to visit there and ask.Meh, well, I mean, if we're talking about tables to randomly generate stuff, that comes with its own different set of considerations. I don't have a big objection to a huge list of obscure possibilities. I'm of the opinion that most of the effort is wasted with resolvers of that type, but whatever. I'd note that nobody, not even Gygax, really used random treasure tables except as a kind of fill-in. You got Razor by actually going through the dungeon and finding it, there wasn't anything random about it. I expect the 'big name' magic items like high end staves, rods, holy swords, stuff like that were not generally earned by lucky dice rolls.
Excel (and a friend with good Excel-fu) for the win, baby!
