D&D 5E Vs Vecna battle simulations.

Stalker0

Legend
It would be cool to go with the "core 4" if someone wants to make a wizard and a rogue.

I think one of the letdowns about Vecna is they don't have a 9th level spell. It just seems weird to call him the master of magic when your PC wizard is packing better spells than an Archlich.

foresight or timestop are good candidates for "time travel" abilities.

Or....one idea is to give him Wish, but specifically note he only uses it to replicate 8th level spells. This maintains the 8th level slot powerlevel, but gives Vecna incredible flexibility, allowing him to tailor himself to any party that comes against him. This means as long as Vecna has any knowledge of whose coming at him....he will ALWAYS have something to bring to the table, no matter the combo. That to me seems a perfect way to ensure Vecna is never just tripped up by a specialized party combo.
 

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Stalker0

Legend
So weird, I did the same thing but only got CHA 12, not 13...

View attachment 252351

Like I said, it doesn't make a difference (same modifier), but you had to get it from someplace... :cautious: ;)


VT does do offensive damage, even if only 3d6, but he can hit as many creatures as he can in that 15 feet range...

I'll look through the spells, but off-hand I can't think of many that beat VT for healing, movement, and damage--even if minor. 🤷‍♂️
Here the breakdown if you are curious.

1656547690632.png
 

Stalker0

Legend
Sir Arthur updated with magic items. Again, I kept it pretty straight forward, nothing "cooky". +2 longsword, adamantine plate, and a luck stone.

ddb.ac/characters/77258905/5WCzzd
 


Stalker0

Legend
Oh, I was assuming standard array, so with point-buy apparently you'll have a bit better scores.
Ah, didn't know that either. But its all good, I mean I could minmax these scores a bit more but this seems fine. Again, I want to assume a somewhat organic character, not one that was "built to be level 20"
 


Stalker0

Legend
I also reserve the right to say, "I'm a 20th level character with 20 strength and tons of money....so pretty much any mundane item within reason I should have". Aka I don't want to take the time to add lots of mundane little items to the character, but he's 20th level, I think we can assume he's got his rope and his pack and a few flasks of acid, etc.
 

I have a little question.
I know I am a bit late. But in an anti magic field, magic does not work. Be it spells or magical items. How was the weapon able to hurt Vecna if he is immune to non magical damage? Wouldn't an anti magic field exactly help him. Of course he would be reduced to only a d4 damage but it is damage that players can't do to him. Or am I missing something?
 

DND_Reborn

The High Aldwin
I have a little question.
I know I am a bit late. But in an anti magic field, magic does not work. Be it spells or magical items. How was the weapon able to hurt Vecna if he is immune to non magical damage? Wouldn't an anti magic field exactly help him. Of course he would be reduced to only a d4 damage but it is damage that players can't do to him. Or am I missing something?
We ruled (at the time from SA we found) that the 1d8 from the Improved Divine Smite of the paladin would continue to function while in the antimagic field, so that is probably the "weapon damage" you are seeing.

Also, in the first fight he as disarmed, so could only make unarmed strikes for 3 points each...
 


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