Worlds of Design: The Plight of the New RPG—Quality of Writing

Some small publisher/self-published RPG rule sets suffer from poor grammar and syntax. Some RPG creators need someone to edit their writing for quality of communication as well, especially for clarity—rules are no good if the reader cannot understand them.

Some small publisher/self-published RPG rule sets suffer from poor grammar and syntax. Some RPG creators need someone to edit their writing for quality of communication as well, especially for clarity—rules are no good if the reader cannot understand them.

editor.jpg

Picture courtesy of Pixabay.

Your grammar is a reflection of your image. Good or bad, you have made an impression. And like all impressions, you are in total control.” Jeffrey Gitomer

We Need Editors​

I started writing this after reading 15 pages of a nicely presented hardcover RPG that suffered from woefully substandard language.

If you’re a board gamer, you’ve probably read rules that were incomplete and confusing, if not worse. Can you then play the game? No. Many rules in original D&D were like that, but how to play was passed from one group to another, and you had a GM to decide how it was going to work. I recall our group thinking that hold person did something quite different from what was intended, because that’s how the rules read.

At GenCon some years ago I attended a few panel talks about the need for editing of small-scale RPGs. Freelance editing can be fairly expensive: perhaps one cent a word or a little less, depending. (For comparison, writers of RPG materials, who now usually work for hire rather than for royalties, were only paid two to five cents a word last time I checked, unless very experienced and well-known.)

My thought was “I don’t need detailed editing,” and I’ve been writing all my life, but I also benefit from a wife who likes to find any hint of a glitch in what I’ve written. My book “Game Design: How to Create Video and Tabletop Games, Start to Finish” (2012, McFarland, still in print) required no editing for language from McFarland. And I hope “Worlds of Design” rarely requires editing.

But the reality is that everyone can use an editor. For those new to writing, including RPG writing, their experience is probably more like one of my computer networking students: some were very good but most needed a lot of coaching to improve.

What Are You Trying to Say?​

I’m not talking so much about how well the writing conveys what was intended, I’m talking about the details of grammar and syntax. Though there are certainly RPG creators who need someone to edit their writing for quality of communication, especially for clarity—rules are no good if the reader cannot understand or worse, misunderstands them.

You must write for your audience. You don’t want the kind of jargon-filled, turgid, and sometimes deliberately obfuscatory writing common in academic circles, you need to write clearly and concisely in everyday words (I’ve violated my own advice in this sentence, haven’t I?).

Clear Language​

One mark of quality in an RPG is the skill with which language is used. Not everyone is good with language, and many sometimes use words that don’t fit or simply leave things out, or don’t catch incorrect spelling despite the ubiquity of spellcheckers. Unfortunately, the reader with a lot of experience—it’s a matter of experience more than education—encounters a speed bump every time substandard grammar/syntax is used. Those speed bumps detract greatly from the meaning the writer is trying to convey. At worst, the reader will stop reading because it’s too painful, or because it reflects so badly on the writer that the reader assumes what the writer is saying won’t be worth reading.

How important is it to use perfectly standard language in your RPG rules? If you’re doing a low-budget RPG to sell a few hundred copies, perhaps non-standard won’t bother the readers. But if you’re putting your rules in hardcovers and using graphic enhancements (art etc.), then the standard of your language ought to match the standard of your physical presentation. Otherwise you risk putting off too many people in your target market.

If You Can’t Afford an Editor​

Professional editing is expensive for a small publisher/small print runs. What do people do as an alternative?

If there’s someone in or associated with your group (like my wife) who is able and also willing to check your language for free, that’s very good. If you have several reader-playtesters (as novelists do) they might spot and highlight language problems. If you know other RPG creators, perhaps you can swap your services, you read their rules, they read yours. It’s usually easier to spot problems in something you didn’t write, than in something you wrote.

If you’re submitting your rules to a publisher, good writing is even more important. As well-known author Glen Cook (Black Company, Garrett, etc.) said about fiction writing:

A carpenter needs to know how to use a hammer, level, saw, and so forth. You need to know how to use the tools of writing. Because, no, the editor won't fix it up. S/he will just chunk your thing in the $#!+ heap and go on to somebody who can put together an English sentence with an appropriate sprinkle of punctuation marks.

This can just as easily apply to game writing.

Your Turn: How do you ensure your writing is clear and concise?
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

overgeeked

B/X Known World
If anyone is looking for professional or semi-professional editing, graphic design, cover design, book layout & design, indexing, etc PM me. I know some people who are potentially looking for gigs. Serious inquiries only.
 

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lewpuls

Hero
Thanks for the interesting discussion so far.

Freelance RPG editors cannot charge what a professional editor would charge. Because typical RPGs (especially indie) aren't so much professional endeavors as labors of love, where little money is earned. A professional (non-RPG) editor would cost more than the project earns.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
This is the main thing that stops me from writing more RPG stuff. I know I can write and speak English enough for regular day to day stuff, but I know that if I write 2000 words, it's going to have small things that don't sound totally right to a native speaker, same as when I speak people notice I have an accent. Thankfully some writing tools are getting better at not just correcting simple mistakes, but also more editing issues, so there's hope :)
Even highly educated, skilled writers, who are fluent in a language, need editors.

If you can't afford to hire a qualified editor, find an experienced writer of RPG content who is fluent in English to partner with.
 

aia_2

Custom title
If you can't afford to hire a qualified editor, find an experienced writer of RPG content who is fluent in English to partner with.
Do you believe this feasible?
How could this happen? A classified here? Are there better places where someone could look for?
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
It is very disappointing when I've backed a certain books on Kickstarter that were quite expensive and for which a great deal of attention was spent on the quality of the binding, paper, and artwork, but then find not just a rare typo but missing statblocks, mis-numbered maps, maps not matching the descriptions in the text, and even "[insert X here]" comments. Rather than call out those who missed the mark, I'd like to call out Kobold Press for consistently doing a good job. When Wolfgang Bauer invited his editor to join him for an interview with Dragon Talk, I wasn't surprised. He is someone who obviously cares about the quality of the written word.

The message shouldn't just be "hire an editor." You need to develop mindset that values good writing and editing. Because it isn't just hiring an editor but hiring the right editor. A great editor is a partner in the creative endeavor. They need to understand and respect your voice and vision, while having the skills and experience to present it well.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Do you believe this feasible?
How could this happen? A classified here? Are there better places where someone could look for?
I don't work in the TTRPG field. I'm sure others here can better answer this. But if you have a good idea to pitch, there are people out there that will be interested to work with you on it.

If this is a labor of love and you would write it even if it never makes you money, you could do your first best draft and make it available for free for comments. Try to build an interested community who will help you make improvements to it. If it generates enough interest and is close to a polished project, then run a Kickstarter. Hopefully it will do well enough to hire an editor to bring it over the finish line.

Again, not something I have direct experience with. My publishing experience is more academic and corporate in nature.
 

aia_2

Custom title
I have to make my mind up about the correct approach... What is sure is that i am not interested to make money out of my game, in the sense that i am aware that i could get hopefully a couple of hundreds of bucks, for sure not zillions... Therefore i have decided to make prices affordable with a small markup compared to the average...
 

aia_2

Custom title
Ps the concept of freeware doesn't match my approach as i would really love to have first a printed product and maybe afterwards a free/pwyw pdf... I don't like pdfs (being a collector i have a huge bias on that!)
 

Dr. Bull

Adventurer
It is very disappointing when I've backed a certain books on Kickstarter that were quite expensive and for which a great deal of attention was spent on the quality of the binding, paper, and artwork, but then find not just a rare typo but missing statblocks, mis-numbered maps, maps not matching the descriptions in the text, and even "[insert X here]" comments. Rather than call out those who missed the mark, I'd like to call out Kobold Press for consistently doing a good job. When Wolfgang Bauer invited his editor to join him for an interview with Dragon Talk, I wasn't surprised. He is someone who obviously cares about the quality of the written word.

The message shouldn't just be "hire an editor." You need to develop mindset that values good writing and editing. Because it isn't just hiring an editor but hiring the right editor. A great editor is a partner in the creative endeavor. They need to understand and respect your voice and vision, while having the skills and experience to present it well.
I agree entirely.
 

overgeeked

B/X Known World
It is very disappointing when I've backed a certain books on Kickstarter that were quite expensive and for which a great deal of attention was spent on the quality of the binding, paper, and artwork, but then find not just a rare typo but missing statblocks, mis-numbered maps, maps not matching the descriptions in the text, and even "[insert X here]" comments. Rather than call out those who missed the mark, I'd like to call out Kobold Press for consistently doing a good job. When Wolfgang Bauer invited his editor to join him for an interview with Dragon Talk, I wasn't surprised. He is someone who obviously cares about the quality of the written word.

The message shouldn't just be "hire an editor." You need to develop mindset that values good writing and editing. Because it isn't just hiring an editor but hiring the right editor. A great editor is a partner in the creative endeavor. They need to understand and respect your voice and vision, while having the skills and experience to present it well.
I had a similar experience recently with Kickstarter. I just wish more creators would have a bigger gap between releasing PDFs and printing physical books. Give the hundreds or thousands more people a chance to put eyes on the text and spot mistakes so they can be fixed before going to print. Even books with professional editors need as many eyes as possible. I recently backed a project, got the PDF, and in the first dozen pages spotted about a dozen mistakes. But...the text was already finalized because they'd hired a professional editor and the few passes they did was considered enough. Nope. Still mistakes galore. Inconsistency of word usage, art covering text, simple spelling and grammar mistakes...on and on. It's really disheartening. I was really looking forward to the book. Now I think it was a waste of money. I won't be able to read the physical book I ordered without cringing. Maybe that's the curse of having been an editor. In another, similar incident, a creator put out a PDF of a game riddled with mistakes (editing, formatting, etc). It's a great game. I contacted the creator informally and asked where spotted typos should be submitted...and crickets. Some people don't care. Some people care but can't afford editing. Some people care and can afford some editing. I mean you even have poorly written and poorly edited writing in the World's Most Dominant Roleplaying Game.
 

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