Micah Sweet
Level Up & OSR Enthusiast
I don't think every combat should be deadly, but I do think every combat should the risk, however small depending on circumstance, of death as an outcome. A fight where that can't happen should be described, not played through.Why do the risks need to be codified in the rules? We're literally discussing rewriting the rules for fun. Why is official-ness important now when it's never been important before?
That's...not what I'm talking about.
I'm surprised at the combination of "combats should generally NOT be deadly" + "exhaustion death spirals should be present." I have seen an extremely strong (rather, up to this point, essentially universal) correlation between "I want the game to be really dangerous, with death a serious risk" and "basically every combat should be deadly++." If someone talked about adding more mechanics for making the game punishing, it was something to go on top of "nah bruh, the game CALLS it 'deadly,' but you gotta go way beyond 'deadly' to get any challenge at all."