Spelljammer Dark Sun confirmed? Or, the mysterious case of the dissappearing Spelljammer article...

The point about the Cleric is, the 2014 Players Handbook discouraged reflavoring (mainly because of being reactionary against 4e and its alleged "dissociated mechanics"). The Cleric according to the Players Handbook insists on polytheistic flavor to extreme degree repeated frequently in many places in the Players Handbook. I can go into detail. But besides being an example about the difficulty of reflavoring, I feel it goes beyond the scope of a thread about Dark Sun. Indeed, the Dark Sun setting would need to rewrite the Cleric class description from scratch to identify the four elements plus positivity as the "cosmic powers" that inform the nontheistic sacred traditions of the Dark Sun Cleric.
 

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The point about the Cleric is, the 2014 Players Handbook discouraged reflavoring (mainly because of being reactionary against 4e and its alleged "dissociated mechanics"). The Cleric according to the Players Handbook insists on polytheistic flavor to extreme degree repeated frequently in many places in the Players Handbook. I can go into detail. But besides being an example about the difficulty of reflavoring, I feel it goes beyond the scope of a thread about Dark Sun. Indeed, the Dark Sun setting would need to rewrite the Cleric class description from scratch to identify the four elements plus positivity as the "cosmic powers" that inform the nontheistic sacred traditions of the Dark Sun Cleric.
Princes of the Apocalypse aready detailed how to do Elemental Clerics for Dark sun, in less than a paragraph. Some suggested flavor in the PHB is extremely easy to ignore and replace, and the designers have been showing how to do so since the start.
 

Princes of the Apocalypse aready detailed how to do Elemental Clerics for Dark sun, in less than a paragraph. Some suggested flavor in the PHB is extremely easy to ignore and replace, and the designers have been showing how to do so since the start.
I get this. My point is. I refuse to fight against the tsunami surge of Players Handbook Cleric polytheistic flavor.

And again. I like Xanathars alot. It gets the Cleric concept right. But it needs to be part of the Players Handbook itself.
 

Princes of the Apocalypse aready detailed how to do Elemental Clerics for Dark sun, in less than a paragraph. Some suggested flavor in the PHB is extremely easy to ignore and replace, and the designers have been showing how to do so since the start.
They describe the importance of elemental clerics in the Dark Sun setting, but they don't tell you how to play them, or how you would modify the core clerics to represent them. You're on your own to do the actual reskinning.
 

I miss the concept of the psionic ardent because this could be a source of stories about the hate-love relation with the rest of the divine spellcasters.

A psionic warlock subclass may be possible based in the concept of the engregore (collective mind).

There was a "mystic" class in 3.5 Dragonlance, for the age of the mortals, and the divine magic couldn't work like before.

If WotC doesn't publish the psion class then it will be again by a 3PP, even Paizo created the occultist classes or psicraft for Pathfinder.

Who would be interested to play a mystic instead a sorcerer or a wizard? Maybe somebody who would rather to play a mash-up version of her favorite character from comics of superheroes and mutants.

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Or maybe because the xianxia genre is becoming more popular.

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* If shadowcasters (3.5 tome of magic) aren't arcane spellcasters but using shadow as an elementary source.... are they possible in Dark Sun?
 

They describe the importance of elemental clerics in the Dark Sun setting, but they don't tell you how to play them, or how you would modify the core clerics to represent them. You're on your own to do the actual reskinning.
I recall someone asked Mearls what that meant on Twitter: he said to just use the appropriate Domain and go with it (like Light for Fire, and so on). It's really not at all difficult.
 

I recall someone asked Mearls what that meant on Twitter: he said to just use the appropriate Domain and go with it (like Light for Fire, and so on). It's really not at all difficult.
Which'd be great if there was anything resembling a suitable domain for Earth, or if you wouldn't end up with both Air and Water clerics using the Tempest domain.

Of course there's 3pp stuff you could use, or you could homebrew or use something like a Coastal circles of the Land druid for water clerics, but Mearls was being perhaps a bit cheeky and/or disingenuous if he was trying to imply it was simple or plug-and-play.
 

Which'd be great if there was anything resembling a suitable domain for Earth, or if you wouldn't end up with both Air and Water clerics using the Tempest domain.

Of course there's 3pp stuff you could use, or you could homebrew or use something like a Coastal circles of the Land druid for water clerics, but Mearls was being perhaps a bit cheeky and/or disingenuous if he was trying to imply it was simple or plug-and-play.
Earth? War, Knowledge, Forge (now), Nature, Grave (now)...

This really isn't hard.
 

Earth? War, Knowledge, Forge (now), Nature, Grave (now)...

This really isn't hard.
An earth cleric that can't cast earth-based spells like magic stone, spike stones, mold earth, transmute rock to mud, erupting earth, stoneskin, move earth, etc etc etc seems to me like it's the loosest possible interpretation of 'earth cleric'. At least Earthquake is a default cleric spell though. Still, it's a bit weird that the Air cleric will be just as capable of casting it as the earth cleric...
 

An earth cleric that can't cast earth-based spells like magic stone, spike stones, mold earth, transmute rock to mud, erupting earth, stoneskin, move earth, etc etc etc seems to me like it's the loosest possible interpretation of 'earth cleric'. At least Earthquake is a default cleric spell though. Still, it's a bit weird that the Air cleric will be just as capable of casting it as the earth cleric...
Sure, fast and loose. But quite serviceable.
 

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