Parmandur
Book-Friend, he/him
That's how they've said they would handle it.that is daft just let people defile whenever, as making it a subclass makes it so it is every setting problem.
That's how they've said they would handle it.that is daft just let people defile whenever, as making it a subclass makes it so it is every setting problem.
Static XP penalties are not really something I see wWotC doing as they move away from XP.The actual rules don't exist, but it is referred to in the 5e DMG as a category of magic. Arcane magic defiles.
While I like the idea of limiting warlocks to being the new templar class, I don't think you would need to ban bards or sorcerers at all. What I would do is create a defiling effect for any casting of arcane magic. End of story there. Then I would build in a static XP penalty or perhaps require feats to be taken in order to preserve that could be applied to any arcane casting class.
it is a terrible idea to use a subclass when it does not make the mechanic work, defieing magic should be a temptation not a subclass.That's how they've said they would handle it.
that is a more practical idea.Static XP penalties are not really something I see wWotC doing as they move away from XP.
Mearls did caveat that he would put in a sidebar of "Hey, maybe your character is the only Bard on your Athas, work it out at your table," but was speaking to how WotC would formally present the Setting (similar.to what theybdid with the Magic Settings).
Based on their current design trends, a Feat chain based kn Background seems probable.it is a terrible idea to use a subclass when it does not make the mechanic work, defieing magic should be a temptation not a subclass.
that is a more practical idea.
better than a sub-class but the temptation would be far more evocative and show how easy it is to start the road to ruin.Based on their current design trends, a Feat chain based kn Background seems probable.
Yeah, just...don't get your hopes up.better than a sub-class but the temptation would be far more evocative and show how easy it is to start the road to ruin.
Then a background feat spent at 1st and 4th level to enable preserving would be a decent cost.Static XP penalties are not really something I see wWotC doing as they move away from XP.
Mearls did caveat that he would put in a sidebar of "Hey, maybe your character is the only Bard on your Athas, work it out at your table," but was speaking to how WotC would formally present the Setting (similar.to what theybdid with the Magic Settings).
What is an arcane caster? By what mechanic can we know them?Mechanic. Every last spell cast by an arcane caster is an arcane spell. Every last spell cast by a divine caster is a divine spell.
Anyone who casts arcane spells. And you don't need a general mechanic to know them. Which classes they are are told to you, and we have other mechanics that interact with the most story categories of arcane magic and divine magic.What is an arcane caster? By what mechanic can we know them?
It's not. The categories are listed in the magic section of the PHB. The classes just specify(for the most part) which of those categories an individual class appears. For bards, they are included as an arcane caster in the magic section of the PHB.If it’s just arcane and divine as presented via class, as you claim, every class that can use a wand would talk about arcane magic, surely? Yet, I just searched the writeup for Bards, and the word never appears.
1) feats are optional rules. 2) feats are an explicit example of specific beats general. 3) feats can be taken by any class and therefore would not include knowledge of HOW to use an arcane focus.Finally, feats which grant spell use do not allow you to use Spellcasting focus items to cast the granted spells. Because the ability to use them is a class feature, not a general rule.
Yeah, I really liked that distinction.Crawford says that there is no general rule for arcane or divine magic. The "moatly" is pointing towards the Class specific rules that gesture towards the narrative, though those are themselves riddled with exceptions.
You may bot be aware of this, but Arcane and Divine used to he hard distinctions baked into the Spells themselves, that had a lot.of universal rule applications regarding things like wearing armor and Spell failure. That is all gone.