DND_Reborn
The High Aldwin
The DM has sole discretion as far as I am concerned in the game they run. If they feel an advantage (combo, synergy, etc.) is unbalanced or whatever and have excluded it from their game, I am happy to abide by that decision. IMO, the DM does not "ask", they "tell".That is: Does this mean you don't consider the social contract for such concerns? Because, as I said upthread, the reason I'm asking is that someone (with others agreeing or lamenting that their own players agree) essentially said that they would absolutely do something like this, even while knowing that the DM politely asked them not to and that the DM would be frustrated and upset if they chose to. That's not cheating, not by any means; ruining another player's fun is rarely cheating. But several people in the thread have said that's a red line they wouldn't cross, no matter what delicious goodies lie beyond it (which is the answer I expected most people to give.)
Now, if it comes up and after the fact they feel it is out-of-bounds, I will still abide by the decision and I do not consider it ruining my fun.
After all, if the DM decides such a thing does not exist in their game and house-rules it accordingly, I don't consider that a red line because at that point the advantage no longer exists.
But, if the advantages exist (and the DM hasn't chosen to remove them), I will pursue them as long as doing so is within my character's persona.
Not at all! I PLAY my character and its concept according to how I believe it should be played!As an aside, "the bounds of what my character would do" is a rather weak limit, don't you think? You, the player, decide what your character would do. Perhaps taking whatever advantage this is is your character showing their change of heart--and even if it isn't, it's not like it's that hard to find excuses for a kindhearted character to be cruel, or a hothead to be calm, or whatever else.
If the PC will "do anything" then I play them that way, if the PC has limits, I play them that way.
You might not see the distinction the same way I do, however. My characters are like characters on the stage, they have a set of rules about them, and I keep within character as much as possible.