Or, to paraphrase Grod's Law: "You cannot and should not balance mechanics by making them annoying to use."
God I wish more people understood this.
I hope you don't mind me quoting this in the future. Because it is such an important idea and so few people understand it.
side question (maybe even something you can use if you can shorten it for your next poll)
You are talking (from what I can tell) about gaming the system (See peasant rail gun) but what about playing the DM...
"Jon is running this game and he hates trapped doors so no need to check for traps most times"
or
"GMforpowergamers loves surprise face heal turns... I bet this wizard that is hiring us will turn on us better prep for that"
This is...complicated. Perhaps it is worthy of its own poll, I dunno.
That is, I'm okay with the former but not the latter. E.g., if hypothetical-you know I as DM dislike traps and you tell me that's why you aren't looking for traps, okay, sure. It's not grubbing for advantage, just keeping things moving. Partly, that's because I can't see myself being secretive about not using traps. If I actually got upset, I could just put in a trap. Of course, I prefer talking like adults, but one small painful-but-not-deadly trap could work as a wake-up call.
The other is harder 'cause it's metagame in a way I don't like (not all metagame is bad, but some is.) Always showing paranoia and distrust
without reason to so is off-putting. Yet other, similar thoughts may not bother me, e.g. "we know Ezekiel hates grimdark, so this situation has to have SOME kind of solution, we just need to keep looking and stay positive." Again, I'd prefer forthright, respectful discussion to deal with disruptive metagame thinking.
Maybe better to say why I find "DM loves face-heel turns, better prep for betrayal" off-putting, but "DM hates grimdark, there has to be a solution" is fine. The former looks openly irrational in-character, driven only by trying to
outwit the DM. The latter is sensible for "real" people (tenacity/determination against hardship). It feels like
playing along with the DM,
leaning into the stuff the DM is doing. It's supporting, not disrupting, the intended theme and tone.