D&D 5E Rules We Have Been Doing Wrong This Whole Time

Reynard

Legend
Five editions in, it is easy to accidentally think you know how a rule works. For example, I just found out via another thread that I have been doing saving throws wrong this whole time: a natural 20 does not automatically save in 5E. Huh.

What were you getting wrong because you made an assumption, didn't read closely and/or applied an old rule accidentally?
 

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Maxperson

Morkus from Orkus
Five editions in, it is easy to accidentally think you know how a rule works. For example, I just found out via another thread that I have been doing saving throws wrong this whole time: a natural 20 does not automatically save in 5E. Huh.

What were you getting wrong because you made an assumption, didn't read closely and/or applied an old rule accidentally?
And a 1 doesn't auto fail a save, though in my game I've brought back both of those. 1s fail and 20s succeed.

As for rules we got wrong for a long time. Darkvision. We played it for a long time like 3e. Once I realized it wasn't that good and started playing it by RAW, the PCs often light up torches or light spells anyway.
 


Snarf Zagyg

Notorious Liquefactionist
Five editions in, it is easy to accidentally think you know how a rule works. For example, I just found out via another thread that I have been doing saving throws wrong this whole time: a natural 20 does not automatically save in 5E. Huh.

What were you getting wrong because you made an assumption, didn't read closely and/or applied an old rule accidentally?

Anyone who lives within the rules suffers from a lack of imagination.

And anyone who lets a written remonstration carry more importance than a played enjoyment suffers from a desire to exalt consistency over pleasure and deserves neither.
 

Reynard

Legend
Anyone who lives within the rules suffers from a lack of imagination.

And anyone who lets a written remonstration carry more importance than a played enjoyment suffers from a desire to exalt consistency over pleasure and deserves neither.
Poetic. Not especially relevant, but poetic.

You didn't answer the question, tho. ;)
 

Maialideth

Explorer
One of my players pointed out to me recently, that it is possible to do 0 damage with an attack (for example an unarmed attack with a -1 strength modifier). I've always thought it was minimum 1 point of damage, which it was in earlier editions. Though I decided to keep the minimum 1 damage per attack as a house rule.

Also that you roll 1d4 per magic missile, when in fact you only roll 1d4 (+1) and each missile does the same damage.
 


billd91

Not your screen monkey (he/him)
One of my players pointed out to me recently, that it is possible to do 0 damage with an attack (for example an unarmed attack with a -1 strength modifier). I've always thought it was minimum 1 point of damage, which it was in earlier editions. Though I decided to keep the minimum 1 damage per attack as a house rule.
Pretty reasonable. Otherwise, you could do negative damage (such as with an attack that gets -2 as a modifier) and heal the target as you hit them.
 

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