D&D (2024) Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.

but by that logic they should never have needed to... Honest question, Do you think ANY edition has improved on previous ones? If so you might find it surprising that people who joined in 3e+ would NOT have if thac0 was still a thing... and we don't know what the new Thac0 is until they show us a better way.
No you're not reading what I'm saying. Changes that accumulate over the course of a decade worth of play, not changes that come all at once in a new edition. Like how Call of Cthulhu does things (which @billd91 clarifies better than the way I might have said it).

You still get change, just not on the radical scale we've been trained to expect in editions of D&D. Because you aren't dumping all of the changes all at once but are rolling them out over time. Editions become a way of incorporating already existing rules into a single rulebook, not a radical rewrite of the game that we all need to learn how to play again.

Also - there are other games out there. If a stable D&D encourages people to go explore other RPGs for things that are radically different that would be a good thing in my book.
 

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No you're not reading what I'm saying. Changes that accumulate over the course of a decade worth of play, not changes that come all at once in a new edition. Like how Call of Cthulhu does things (which @billd91 clarifies better than the way I might have said it).

You still get change, just not on the radical scale we've been trained to expect in editions of D&D. Because you aren't dumping all of the changes all at once but are rolling them out over time. Editions become a way of incorporating already existing rules into a single rulebook, not a radical rewrite of the game that we all need to learn how to play again.

Also - there are other games out there. If a stable D&D encourages people to go explore other RPGs for things that are radically different that would be a good thing in my book.
Its undeniable, however, that a fair number of people here would like changes that are in advance (by a little or a lot) of what that model would ever be able to accomplish.
 


No you're not reading what I'm saying. Changes that accumulate over the course of a decade worth of play, not changes that come all at once in a new edition. Like how Call of Cthulhu does things (which @billd91 clarifies better than the way I might have said it).

except how do you gradually change from AC 10 through -10 and Thac0 to bonus to hit and ascending AC?
how do you gradually change from 6 different charts to 1 unified formula for stats?
how do you gradually change from non weapon prof and % skills to a skill system like we have now?

sooner or later the editions HAVE to make major changes.
You still get change, just not on the radical scale we've been trained to expect in editions of D&D. Because you aren't dumping all of the changes all at once but are rolling them out over time. Editions become a way of incorporating already existing rules into a single rulebook, not a radical rewrite of the game that we all need to learn how to play again.
 

Sure, but it has already done its thing for me. I need new art to take me new places. I've built up a bit of a drug tolerance to the old art. It doesn't give me the same kick it once did, so I a new drug/art.
Why? I really don't get why new art is so important that some people will buy expensive products they already own so they can look at new pictures.
 

RPG books are the best money to entertainment ratio product you can buy!

Except when it’s new edition time. Time to upgrade everyone. Out with the old and useless, in with the new and useful.
I probably have played Moldvay's B/X over 8000 hours (or about a full year's worth of time non-stop). For $9 that was spent on it. Ain't no movie, book, or video game that comes close to that lol.
 

I disagree. it feels childish and boarder line insulting to tell someone they 'earned' something every turn.
Uhhh….that’s not what I said.

I said it’s more fun. Meaning, I’d rather have to make decisions and use my abilities to get sneak attack than just attack any target from anywhere and get it automatically. Even if it’s not “hard”.

Funny how people complain that the fighter is just “I attack” but the rogue requires even the tiniest bit more interactivity and the reaction is “why can’t it be automatic?”
 

here is the thing... 3 new core books will cost WotC money to make, and they will (fairly) expect it to make Core Book money backk for the investment. IF they are not planing on selling it to the current players (or at least most current players) they must be hopeing the number of new players if brings in will be on par or over the amount of current players not buying it.
And?

Seems to me that a lot of current players won't care if the books have a small amount of changes, because any amount of new material is fine to spend their cash on and they'll buy them. It's $200 and we have 2 years to save our cash to buy them. For some of us, putting $8 a month in our sock drawer for when the times comes is not that much of an issue.
 

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